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What is your least favorite class in 5E?
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<blockquote data-quote="squibbles" data-source="post: 8425815" data-attributes="member: 6937590"><p>I voted based on thematics rather than implementation--Bard and Cleric.</p><p></p><p>I agree with the thread's other critics of bards, so no need to elaborate.</p><p></p><p>Cleric, though, is really weird and really specific, but built into D&D's traditions deeply enough that its indiosyncratic jank gets overlooked. From <a href="https://en.wikipedia.org/wiki/Cleric_(Dungeons_%26_Dragons)#Dungeons_&_Dragons" target="_blank">Wikipedia</a>:</p><ul> <li data-xf-list-type="ul">"In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic, armor, and all non-edged magic weapons"</li> <li data-xf-list-type="ul">"The cleric character class began as a simulation of vampire hunting clergy, such as seen in B grade "Hammer Horror" films, specifically created to oppose a vampire player character called "Sir Fang". The cleric's power to repel the undead had its roots in <em>Dracula</em>, which coined the popular term 'undead' and established a vampire hunter's ability to turn away vampires by the presentation of a crucifix"</li> <li data-xf-list-type="ul">"Gary Gygax added the restriction on weapon types, influenced by a popular interpretation of the Bayeux Tapestry where Odo of Bayeux is depicted with a mace in hand"</li> <li data-xf-list-type="ul">"When the paladin character class was introduced in <em>Supplement I – Greyhawk</em> (1975), the potential for confusion between the roles of the two classes arose."</li> </ul><p>So, the Cleric--conceived as a gish class, a Victorian vampire hunter (implied to use a crucifix), but also the analog of a <a href="https://en.wikipedia.org/wiki/Odo_of_Bayeux#Trial,_imprisonment_and_rebellion" target="_blank">deeply shady</a> bishop who (maybe) fought at Hastings, and (despite the obvious similarity) definitely NOT a paladin--has come down to contemporary D&D as THE PRIMARY REPRESENTATIVE OF ALL ORGANIZED RELIGION. What?</p><p></p><p>So, for example, why would the earthly agents of a trickster god use turn undead as a core feature? No reason but path dependency.</p><p></p><p></p><p>A reasonable counterargument can be made to this point, but I generally agree with you (and I normally hate mixing steampunk aesthetics with vanilla fantasy).</p><p></p><p>But, for whatever reason, I don't have any difficulty compartmentalizing them from the other setting elements. I guess they don't feel like they're an integral part of 5e's implied setting to me, just extra bits that are bolted on, and that makes them inoffensive.</p><p></p><p></p><p>...mind blown. That's a really good idea. <em>Maybe </em>a bit strong, but that'd be a great chassis for a whole bunch of non-magic-using adventurer archetypes--provided some of the loudly rogue-y things were modified.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8425815, member: 6937590"] I voted based on thematics rather than implementation--Bard and Cleric. I agree with the thread's other critics of bards, so no need to elaborate. Cleric, though, is really weird and really specific, but built into D&D's traditions deeply enough that its indiosyncratic jank gets overlooked. From [URL='https://en.wikipedia.org/wiki/Cleric_(Dungeons_%26_Dragons)#Dungeons_&_Dragons']Wikipedia[/URL]: [LIST] [*]"In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic, armor, and all non-edged magic weapons" [*]"The cleric character class began as a simulation of vampire hunting clergy, such as seen in B grade "Hammer Horror" films, specifically created to oppose a vampire player character called "Sir Fang". The cleric's power to repel the undead had its roots in [I]Dracula[/I], which coined the popular term 'undead' and established a vampire hunter's ability to turn away vampires by the presentation of a crucifix" [*]"Gary Gygax added the restriction on weapon types, influenced by a popular interpretation of the Bayeux Tapestry where Odo of Bayeux is depicted with a mace in hand" [*]"When the paladin character class was introduced in [I]Supplement I – Greyhawk[/I] (1975), the potential for confusion between the roles of the two classes arose." [/LIST] So, the Cleric--conceived as a gish class, a Victorian vampire hunter (implied to use a crucifix), but also the analog of a [URL='https://en.wikipedia.org/wiki/Odo_of_Bayeux#Trial,_imprisonment_and_rebellion']deeply shady[/URL] bishop who (maybe) fought at Hastings, and (despite the obvious similarity) definitely NOT a paladin--has come down to contemporary D&D as THE PRIMARY REPRESENTATIVE OF ALL ORGANIZED RELIGION. What? So, for example, why would the earthly agents of a trickster god use turn undead as a core feature? No reason but path dependency. A reasonable counterargument can be made to this point, but I generally agree with you (and I normally hate mixing steampunk aesthetics with vanilla fantasy). But, for whatever reason, I don't have any difficulty compartmentalizing them from the other setting elements. I guess they don't feel like they're an integral part of 5e's implied setting to me, just extra bits that are bolted on, and that makes them inoffensive. ...mind blown. That's a really good idea. [I]Maybe [/I]a bit strong, but that'd be a great chassis for a whole bunch of non-magic-using adventurer archetypes--provided some of the loudly rogue-y things were modified. [/QUOTE]
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