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What is your least favorite class in 5E?
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<blockquote data-quote="Maxperson" data-source="post: 8459192" data-attributes="member: 23751"><p>I ranger is far more than a hunter.</p><p></p><p>The ranger is in tune with nature and the wild to a degree no hunter ever can be. He's also no mere guide. He can guide, but that's not his job any more than hunting is.</p><p></p><p>Starting at the very beginning(1e) rangers were so in tune with nature that they gained druidic ability. They attracted not just people, but elves, animals, fey and even treants and were creatures. That set the tone for being far more than mere hunters and guides. Even the hunter ranger is just emulating a hunter archetype and isn't just a mere hunter.</p><p></p><p>I'd like to see a scout be aware creature types within 1-6 miles. Rangers have feral senses.</p><p></p><p>If you have to start searching for ways to try and be a ranger, you aren't a ranger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>By 10th level the ranger will have favored terrain that covers 90% of where the party travels anyway. Groups are rarely in the arctic, swamps, coast or underdark, so rangers will take forest, grassland and mountains. Unless it's an arctic or underdark campaign, in which case they will be in their favored terrain 100% of the time.</p><p></p><p>You left off primeval awareness.</p><p></p><p>Ranger spells have no equivalent.</p><p></p><p>You've also given yourself a subclass, scout. Scouts are good at ambushing and do get nature and survival proficiency, but they are not at all a nature subclass. Since you have picked scout, you have to compare that to a ranger subclass which means even more rangerish abilities for the real ranger.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8459192, member: 23751"] I ranger is far more than a hunter. The ranger is in tune with nature and the wild to a degree no hunter ever can be. He's also no mere guide. He can guide, but that's not his job any more than hunting is. Starting at the very beginning(1e) rangers were so in tune with nature that they gained druidic ability. They attracted not just people, but elves, animals, fey and even treants and were creatures. That set the tone for being far more than mere hunters and guides. Even the hunter ranger is just emulating a hunter archetype and isn't just a mere hunter. I'd like to see a scout be aware creature types within 1-6 miles. Rangers have feral senses. If you have to start searching for ways to try and be a ranger, you aren't a ranger. ;) By 10th level the ranger will have favored terrain that covers 90% of where the party travels anyway. Groups are rarely in the arctic, swamps, coast or underdark, so rangers will take forest, grassland and mountains. Unless it's an arctic or underdark campaign, in which case they will be in their favored terrain 100% of the time. You left off primeval awareness. Ranger spells have no equivalent. You've also given yourself a subclass, scout. Scouts are good at ambushing and do get nature and survival proficiency, but they are not at all a nature subclass. Since you have picked scout, you have to compare that to a ranger subclass which means even more rangerish abilities for the real ranger. [/QUOTE]
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