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What is your least favorite class in 5E?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8459869" data-attributes="member: 6704184"><p>This, I would really dislike. The Druid is both. Make both work or don't bother. </p><p></p><p>The idea that wild shape is anything like broken, or even top tier powerful, is laughable. To make it even <em>powerful</em>, you have to take Moon Druid and then multi-class martial to take advantage of having extra HP and martial class features and stuff like pack tactics. </p><p></p><p>Druids should Wildshape as a bonus action, be able to spend a spell slot to regain a use of Wildshape, and have collumns on the wildshape table for fey and monstrosities, and then pack alternate uses of Wildshape into the base class. The Tasha's familiar granting usage shouldn't be as restricted and limited as it is, and it should also allow you to communicate with the natural world without spells, and mimic plant growth, and even summon a fully combat ready companion (maybe by spending multiple uses of wild shape). Moon Druid should add elementals to the wildshape table, have a faster progression in all collumns on the table, and gain a smite style ability usable only in wild shape. </p><p></p><p>Then add in a full companion subclass that uses wildshape to boost a pet you get permanently from the subclass. </p><p></p><p>Another usage of wildshape that should also have a subclass that specialises in it, would the Warden, who takes on traits and abilities of nature to fight, becoming a being of wood and stone with terrain attacks and such. </p><p></p><p>If "Druid" is going to mean "the nature wizard priest thing", let it mean "avatar of nature", and go whole hog on the concept.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8459869, member: 6704184"] This, I would really dislike. The Druid is both. Make both work or don't bother. The idea that wild shape is anything like broken, or even top tier powerful, is laughable. To make it even [I]powerful[/I], you have to take Moon Druid and then multi-class martial to take advantage of having extra HP and martial class features and stuff like pack tactics. Druids should Wildshape as a bonus action, be able to spend a spell slot to regain a use of Wildshape, and have collumns on the wildshape table for fey and monstrosities, and then pack alternate uses of Wildshape into the base class. The Tasha's familiar granting usage shouldn't be as restricted and limited as it is, and it should also allow you to communicate with the natural world without spells, and mimic plant growth, and even summon a fully combat ready companion (maybe by spending multiple uses of wild shape). Moon Druid should add elementals to the wildshape table, have a faster progression in all collumns on the table, and gain a smite style ability usable only in wild shape. Then add in a full companion subclass that uses wildshape to boost a pet you get permanently from the subclass. Another usage of wildshape that should also have a subclass that specialises in it, would the Warden, who takes on traits and abilities of nature to fight, becoming a being of wood and stone with terrain attacks and such. If "Druid" is going to mean "the nature wizard priest thing", let it mean "avatar of nature", and go whole hog on the concept. [/QUOTE]
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