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General Tabletop Discussion
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What is your most ingenius use of a spell or game mechanic?
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<blockquote data-quote="scourger" data-source="post: 1917913" data-attributes="member: 12328"><p><strong>quick draw</strong></p><p></p><p>I used the much-maligned Quick Draw feat in a recent game for a 2-weapon fighter to always have the right weapon at hand. He had decent enough STR & DEX to make it feasible that he would use mainly throwable melee weapons like spears, axes, hammers & daggers. On a surprise round, I could draw and throw a weapon with just the single action. If he needed to move, he would draw a single weapon and get 1.5 x STR bonus to damage--handy for the magic sword he found. Then, he could quick draw a second weapon and still get the full attack action on the next round. If the enemy closed with him, he could quick-draw two weapons and really go to town. If the enemy withdrew, he would drop the sword, and quick draw as many thrown weapons as needed for the full ranged attack. It was surprisingly effective. He carried a sling, too; which turns out is a great one-handed weapon that allows STR bonus to damage. </p><p></p><p>The only drawbacks were throwing weapons at enemies that were otherwise inaccessible (like the spear thrown at the spider hanging over the underground river as we went past on rafts) and not being able to carry enough weapons and running out of things to throw. I wore spiked gauntlets for the last stand and actually used them once when all other ammo was exhausted. Also, I started using a lot of stones for that sling once the bullets were gone. </p><p></p><p>If I ever get to play that character again, I'm loading up on free slings and as many light melee/ranged weapons as I can get & carry. </p><p></p><p>The best bonus was that RHO was a ranger half-orc and a replacement character aimed at being the last half-orc standing in a campaign that I bitterly dubbed "The Last Halfling Standing Campaign" after the DM killed off all the PCs except the halfling rogue who ran away and was able to then cheat his way into felling all the foes and saving one other PC--all in complete darkness! Heck, I <em>needed</em> a replacement who could hide, move silently, fight, run away, and <em>legally</em> see in the dark. RHO refused to commit to any course of action unless and until the halfling was similarly engaged. It was a lot of fun, but I don't think he could have slain that darn halfling had he wanted to (maybe in a grapple)!</p></blockquote><p></p>
[QUOTE="scourger, post: 1917913, member: 12328"] [b]quick draw[/b] I used the much-maligned Quick Draw feat in a recent game for a 2-weapon fighter to always have the right weapon at hand. He had decent enough STR & DEX to make it feasible that he would use mainly throwable melee weapons like spears, axes, hammers & daggers. On a surprise round, I could draw and throw a weapon with just the single action. If he needed to move, he would draw a single weapon and get 1.5 x STR bonus to damage--handy for the magic sword he found. Then, he could quick draw a second weapon and still get the full attack action on the next round. If the enemy closed with him, he could quick-draw two weapons and really go to town. If the enemy withdrew, he would drop the sword, and quick draw as many thrown weapons as needed for the full ranged attack. It was surprisingly effective. He carried a sling, too; which turns out is a great one-handed weapon that allows STR bonus to damage. The only drawbacks were throwing weapons at enemies that were otherwise inaccessible (like the spear thrown at the spider hanging over the underground river as we went past on rafts) and not being able to carry enough weapons and running out of things to throw. I wore spiked gauntlets for the last stand and actually used them once when all other ammo was exhausted. Also, I started using a lot of stones for that sling once the bullets were gone. If I ever get to play that character again, I'm loading up on free slings and as many light melee/ranged weapons as I can get & carry. The best bonus was that RHO was a ranger half-orc and a replacement character aimed at being the last half-orc standing in a campaign that I bitterly dubbed "The Last Halfling Standing Campaign" after the DM killed off all the PCs except the halfling rogue who ran away and was able to then cheat his way into felling all the foes and saving one other PC--all in complete darkness! Heck, I [I]needed[/I] a replacement who could hide, move silently, fight, run away, and [I]legally[/I] see in the dark. RHO refused to commit to any course of action unless and until the halfling was similarly engaged. It was a lot of fun, but I don't think he could have slain that darn halfling had he wanted to (maybe in a grapple)! [/QUOTE]
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