Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is your most trivial house rule?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 2297190" data-attributes="member: 633"><p>I've only got 2 "house rules" though they have nothing to do with game mechanics, and we only use them in one of my two campaigns for now, where I had to address specific issues.</p><p></p><p>First, your PC will not threaten another PC without an extremely good reason. IOW, you won't make a character so unstable that he would threaten or assault a close friend on a whim. Apparently, a couple of players of particularly savage characters (a tauren and an orc) got into their minds that anyone who disagrees with them is dumb and that an attack for non-lethal damage or very little damage is a good way to explain your position. Now, I really like it when people do stuff because of roleplaying. But I really <em>don't</em> like it when people do stuff, and then try to justify it with roleplaying. So that had to stop. You attack a PC, you're being a jackass <em>and </em>you're out of character too, subdual or not.</p><p></p><p>Second, you have 10 seconds to decide what to do in combat. This doesn't include rolling dice or looking up rules, but it does include talking with the other players. When the time is up, the last action you've declared is what you do, or you lose a round. This because players would chat or read manuals while not their turns, and then when their turn came they would have to be explained what happened, reassess the situation, and <em>then</em> take a decision. And, because one player kept telling everyone else what to do. He's a good tactician, but that doesn't change the fact that discussing every action of every character is an irritating waste of time. I had grumbling from spellcasters, who claimed that you <em>need</em> several minutes to choose which spell to cast and that you <em>couldn't</em> choose it before your turn because even a simple movement could force your whole strategy to change. Since these same players would take 5 minutes to choose what to do even when the situation didn't change one bit from the previous round, I didn't shed a tear.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2297190, member: 633"] I've only got 2 "house rules" though they have nothing to do with game mechanics, and we only use them in one of my two campaigns for now, where I had to address specific issues. First, your PC will not threaten another PC without an extremely good reason. IOW, you won't make a character so unstable that he would threaten or assault a close friend on a whim. Apparently, a couple of players of particularly savage characters (a tauren and an orc) got into their minds that anyone who disagrees with them is dumb and that an attack for non-lethal damage or very little damage is a good way to explain your position. Now, I really like it when people do stuff because of roleplaying. But I really [i]don't[/i] like it when people do stuff, and then try to justify it with roleplaying. So that had to stop. You attack a PC, you're being a jackass [i]and [/i]you're out of character too, subdual or not. Second, you have 10 seconds to decide what to do in combat. This doesn't include rolling dice or looking up rules, but it does include talking with the other players. When the time is up, the last action you've declared is what you do, or you lose a round. This because players would chat or read manuals while not their turns, and then when their turn came they would have to be explained what happened, reassess the situation, and [i]then[/i] take a decision. And, because one player kept telling everyone else what to do. He's a good tactician, but that doesn't change the fact that discussing every action of every character is an irritating waste of time. I had grumbling from spellcasters, who claimed that you [i]need[/i] several minutes to choose which spell to cast and that you [i]couldn't[/i] choose it before your turn because even a simple movement could force your whole strategy to change. Since these same players would take 5 minutes to choose what to do even when the situation didn't change one bit from the previous round, I didn't shed a tear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is your most trivial house rule?
Top