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What is your most trivial house rule?
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<blockquote data-quote="Gez" data-source="post: 2324863" data-attributes="member: 1328"><p>*grin*</p><p></p><p>Gygax in French would be pronounced [zh]igaks. For [zh], use the sound of the s in vision or pleasure. Yeah, that sounds like j, except with the hard 'd' sound you Anglo put in j, saying djack instead of jack.</p><p></p><p>My trivial house-rules:</p><ul> <li data-xf-list-type="ul">Skill points: You get BSP+Int bonus skill points at each level, not BSP+Int modifier. (Where BSP is base skill points, for example, 2 for cleric or 8 for rogues.)<br /> The result? A dumb fighter still get two skill points per level. And animals get two skill points per level, two.</li> <li data-xf-list-type="ul">Cross-class skill ranks cost one skill point, not two. However, when you gain a level in a class, you can't increase cross-class skills above (character level+3)/2. If you have the Able Learner feat, this cross-class skill limit is increased by 50% (resulting in (character level+3)×3/4).</li> <li data-xf-list-type="ul">Caster level is a function of HD, and stacks, just like BAB and saves. Fractional progression is used.<ul> <li data-xf-list-type="ul">Cleric, druid, sorcerer, and wizard use a full progression.</li> <li data-xf-list-type="ul">Bards, monks, and adepts use a 2/3 progression.</li> <li data-xf-list-type="ul">Barbarian, fighter, paladin, ranger, rogue, aristocract, commoner, expert and warrior use a 1/2 progression.</li> </ul></li> <li data-xf-list-type="ul">Ranger chose a type (excluding humanoids and outsiders) or a subtype for their favored enemies. For example, a ranger can chose fire subtype creatures as his favored enemy, he'll gain his FE bonus against red dragons, salamanders, and fire giants, but not against blue dragons, tojanida, or hill giants.</li> <li data-xf-list-type="ul">Azers have the dwarf subtype, aasimar and tieflings have the human subtype, spriggans have the gnome subtype, and so on.</li> <li data-xf-list-type="ul">Several new subtypes (avian, canine, feline, equine, etc.) have been added. Animals have subtypes. So a crocodile will have the reptilian subtype, a hippogriff will have the avian and equine subtypes, and a sphinx will have the avian and feline subtypes.</li> </ul><p></p><p>The last one being the most trivial of all. But added subtypes help. See that drow class in Faiths & Pantheons were one get to command "spiderkind" creatures, with spiderkind creatures being then defined by a long list that doesn't include anything from the FF and MM3. Or the Scalykind domain that lets one rebuke and command a long list of scaly creatures.</p><p></p><p>I use many more creature subtypes, spell descriptors, and feat categories than WotC do.</p></blockquote><p></p>
[QUOTE="Gez, post: 2324863, member: 1328"] *grin* Gygax in French would be pronounced [zh]igaks. For [zh], use the sound of the s in vision or pleasure. Yeah, that sounds like j, except with the hard 'd' sound you Anglo put in j, saying djack instead of jack. My trivial house-rules: [list][*]Skill points: You get BSP+Int bonus skill points at each level, not BSP+Int modifier. (Where BSP is base skill points, for example, 2 for cleric or 8 for rogues.) The result? A dumb fighter still get two skill points per level. And animals get two skill points per level, two. [*]Cross-class skill ranks cost one skill point, not two. However, when you gain a level in a class, you can't increase cross-class skills above (character level+3)/2. If you have the Able Learner feat, this cross-class skill limit is increased by 50% (resulting in (character level+3)×3/4). [*]Caster level is a function of HD, and stacks, just like BAB and saves. Fractional progression is used.[list][*]Cleric, druid, sorcerer, and wizard use a full progression.[*]Bards, monks, and adepts use a 2/3 progression.[*]Barbarian, fighter, paladin, ranger, rogue, aristocract, commoner, expert and warrior use a 1/2 progression.[/list] [*]Ranger chose a type (excluding humanoids and outsiders) or a subtype for their favored enemies. For example, a ranger can chose fire subtype creatures as his favored enemy, he'll gain his FE bonus against red dragons, salamanders, and fire giants, but not against blue dragons, tojanida, or hill giants. [*]Azers have the dwarf subtype, aasimar and tieflings have the human subtype, spriggans have the gnome subtype, and so on. [*]Several new subtypes (avian, canine, feline, equine, etc.) have been added. Animals have subtypes. So a crocodile will have the reptilian subtype, a hippogriff will have the avian and equine subtypes, and a sphinx will have the avian and feline subtypes. [/list] The last one being the most trivial of all. But added subtypes help. See that drow class in Faiths & Pantheons were one get to command "spiderkind" creatures, with spiderkind creatures being then defined by a long list that doesn't include anything from the FF and MM3. Or the Scalykind domain that lets one rebuke and command a long list of scaly creatures. I use many more creature subtypes, spell descriptors, and feat categories than WotC do. [/QUOTE]
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