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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="Ringtail" data-source="post: 8091061" data-attributes="member: 7015570"><p><strong>Short Short Rests</strong></p><p><em>A Short Rest lasts 10 minutes. </em></p><p></p><p><strong>Dungeon Turns</strong></p><p><em>Exploration in a dungeon is handled in 10 Minute turns. An action, such as picking a lock or checking a trap, takes an entire turn. Multiple actions can be done on a single turn, if done by different players. </em></p><p></p><p><strong>Investigate Secrets</strong></p><p>You can use EITHER Perception or Investigation to locate traps or secret doors. Only perception can be used to detect creatures.</p><p></p><p>The first two are things I developed after reading B/X D&D (Specifically old-school essentials.) There is a great and simple system for dungeon crawling in there, tracking time in a dungeon, etc. The simple version forward to 5e is my houserule. From that it's easy to check for monsters say, every 30 minutes (3 turns) and that a torch lasts 1 hour (6 turns.) Making short rests 10 Minutes just fits into that system better. I find there is very little mechanical repercussions for making a short rest 10 minutes but I find players are more likely to take them this way, especially when there is a sense of urgency.</p><p></p><p>As for Investigation, I always found the difference between it and Perception confusing. Even when people explain it I found it too niche and open to argument from the players. Allowing Investigation to be used to detect traps makes the skill and Intelligence more useful I think, though just a little. But often I would have players, who didn't know Investigation was going to be used for traps, complain, because they took Perception instead. So I allow both. I keep them distinct by saying anything involving other creatures is still Perception (since stealth is often compared to Active or Passive Perception) and anything involving research or experimenting is Investigation. (Kind of like Library Use in Call of Cthulhu.)</p></blockquote><p></p>
[QUOTE="Ringtail, post: 8091061, member: 7015570"] [B]Short Short Rests[/B] [I]A Short Rest lasts 10 minutes. [/I] [B]Dungeon Turns[/B] [I]Exploration in a dungeon is handled in 10 Minute turns. An action, such as picking a lock or checking a trap, takes an entire turn. Multiple actions can be done on a single turn, if done by different players. [/I] [B]Investigate Secrets[/B] You can use EITHER Perception or Investigation to locate traps or secret doors. Only perception can be used to detect creatures. The first two are things I developed after reading B/X D&D (Specifically old-school essentials.) There is a great and simple system for dungeon crawling in there, tracking time in a dungeon, etc. The simple version forward to 5e is my houserule. From that it's easy to check for monsters say, every 30 minutes (3 turns) and that a torch lasts 1 hour (6 turns.) Making short rests 10 Minutes just fits into that system better. I find there is very little mechanical repercussions for making a short rest 10 minutes but I find players are more likely to take them this way, especially when there is a sense of urgency. As for Investigation, I always found the difference between it and Perception confusing. Even when people explain it I found it too niche and open to argument from the players. Allowing Investigation to be used to detect traps makes the skill and Intelligence more useful I think, though just a little. But often I would have players, who didn't know Investigation was going to be used for traps, complain, because they took Perception instead. So I allow both. I keep them distinct by saying anything involving other creatures is still Perception (since stealth is often compared to Active or Passive Perception) and anything involving research or experimenting is Investigation. (Kind of like Library Use in Call of Cthulhu.) [/QUOTE]
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