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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="Stalker0" data-source="post: 8091106" data-attributes="member: 5889"><p>I run with a fair amount of houserules, but looking them over, there is only 2 for me.</p><p></p><p>1) Death Rules: No death saving throws. When players have 0 or negative HP, they are unconscious. Every round you are unconscious, you lose 1 HP until you are stabilized. At -10 you are dead (this is your death threshold). Healing automatically brings you to 0, and then you heal from there.</p><p></p><p>2) No resurrection magic (The 3rd level revivify is now 9th level....it is the only res magic in the game).</p><p></p><p></p><p>For number 1, it doesn't have to be this rule specifically, I have tried various houserules to limit the Yo-Yo effect or make going unconscious scarier. But the theme is clear....my must have houserules are to make 5e deadlier. 5e at base is training wheels to me, honestly even with these rules I find it nigh impossible to challenge my groups without tinkering with the monsters.</p><p></p><p>Also, I have never liked worldbuilding around the aspect that resurrection magic is in any way somewhat common for mid to high level people, or people "of means". Especially not revivify, it is hard enough to kill a player for them to just pop up alive the next round.</p><p></p><p></p><p>I love a lot of my other houserules, but these are the only ones that my game imo would truly suffer if I dropped.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8091106, member: 5889"] I run with a fair amount of houserules, but looking them over, there is only 2 for me. 1) Death Rules: No death saving throws. When players have 0 or negative HP, they are unconscious. Every round you are unconscious, you lose 1 HP until you are stabilized. At -10 you are dead (this is your death threshold). Healing automatically brings you to 0, and then you heal from there. 2) No resurrection magic (The 3rd level revivify is now 9th level....it is the only res magic in the game). For number 1, it doesn't have to be this rule specifically, I have tried various houserules to limit the Yo-Yo effect or make going unconscious scarier. But the theme is clear....my must have houserules are to make 5e deadlier. 5e at base is training wheels to me, honestly even with these rules I find it nigh impossible to challenge my groups without tinkering with the monsters. Also, I have never liked worldbuilding around the aspect that resurrection magic is in any way somewhat common for mid to high level people, or people "of means". Especially not revivify, it is hard enough to kill a player for them to just pop up alive the next round. I love a lot of my other houserules, but these are the only ones that my game imo would truly suffer if I dropped. [/QUOTE]
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What Is Your "Must-Have" House-Rule (If Any)?
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