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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="Bacon Bits" data-source="post: 8091145" data-attributes="member: 6777737"><p> <ul> <li data-xf-list-type="ul">It is the player's responsibility to make a character that (a) is interested in cooperating with the rest of the party, and (b) is interested in going on any adventures presented. This was my only written house rule for a very long time and it was caused by a disastrous one-shot I ran in high school. Or, rather, <em>tried</em> to run in high school.</li> <li data-xf-list-type="ul">Surprise rounds instead of 5e surprise. This one is mainly because nobody seems to remember how 5e surprise works. 5e surprise is much more nuanced than it needs to be and I don't want to explain it to the whole table for the 50th time. I want to have the ambushing side take their turns and then move to normal combat. 5e surprise is not a horrible system, but it's a needless change of a perfectly adequate system that everyone seems to intuitively understand.</li> <li data-xf-list-type="ul">You can draw as many sheathed weapons as you have attacks. Because, come on, do we really need to nerf thrown weapons and two-weapon fighting even more? Do we really need feat benefits like "you can draw <em>two</em> weapons instead of one!" Ugh.</li> </ul></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8091145, member: 6777737"] [LIST] [*]It is the player's responsibility to make a character that (a) is interested in cooperating with the rest of the party, and (b) is interested in going on any adventures presented. This was my only written house rule for a very long time and it was caused by a disastrous one-shot I ran in high school. Or, rather, [I]tried[/I] to run in high school. [*]Surprise rounds instead of 5e surprise. This one is mainly because nobody seems to remember how 5e surprise works. 5e surprise is much more nuanced than it needs to be and I don't want to explain it to the whole table for the 50th time. I want to have the ambushing side take their turns and then move to normal combat. 5e surprise is not a horrible system, but it's a needless change of a perfectly adequate system that everyone seems to intuitively understand. [*]You can draw as many sheathed weapons as you have attacks. Because, come on, do we really need to nerf thrown weapons and two-weapon fighting even more? Do we really need feat benefits like "you can draw [I]two[/I] weapons instead of one!" Ugh. [/LIST] [/QUOTE]
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