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General Tabletop Discussion
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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="Ath'kethin" data-source="post: 8091280" data-attributes="member: 6798775"><p>I use a few I've seen listed above: max PC HP at every level, healing potions always do their max amount, you can't roll below your Passive score on a Perception check, warlocks get their patron spells for free, a couple others. </p><p></p><p>Others I use: </p><p></p><p>1) warlocks have proficiency in martial weapons</p><p></p><p>2) <em>magic circle</em> has the Ritual tag (why in the world didn't it already?)</p><p></p><p>3) monk way of the shadow is a goblin tradition</p><p></p><p>4) typically I ban all full casters except warlocks</p><p></p><p>5) as such, warlocks become prepared casters and are not limited to a list of spells known unless the player wants the character to run that way</p><p></p><p>6) sometimes I ban all damage dealing cantrips too (they really rub me the wrong way)</p><p></p><p>7) sometimes I ban all caters and use the spellcasting feat progression that was in one of the playtest packets</p><p></p><p>8) when I do allow full casters other than warlocks, I generally limit wizards to what I call True Specialization, so wizards from different traditions actually cast different spells from one another</p><p></p><p>Unlike many, I really like the standard healing and rest rules. I like to run Sword & Sorcery style games, and I don't remember Fahfrd, the Mouser, Conan, or any of the others convalescing for weeks after a battle. </p><p></p><p>There are more; these are just off the top of my head.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8091280, member: 6798775"] I use a few I've seen listed above: max PC HP at every level, healing potions always do their max amount, you can't roll below your Passive score on a Perception check, warlocks get their patron spells for free, a couple others. Others I use: 1) warlocks have proficiency in martial weapons 2) [I]magic circle[/I] has the Ritual tag (why in the world didn't it already?) 3) monk way of the shadow is a goblin tradition 4) typically I ban all full casters except warlocks 5) as such, warlocks become prepared casters and are not limited to a list of spells known unless the player wants the character to run that way 6) sometimes I ban all damage dealing cantrips too (they really rub me the wrong way) 7) sometimes I ban all caters and use the spellcasting feat progression that was in one of the playtest packets 8) when I do allow full casters other than warlocks, I generally limit wizards to what I call True Specialization, so wizards from different traditions actually cast different spells from one another Unlike many, I really like the standard healing and rest rules. I like to run Sword & Sorcery style games, and I don't remember Fahfrd, the Mouser, Conan, or any of the others convalescing for weeks after a battle. There are more; these are just off the top of my head. [/QUOTE]
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What Is Your "Must-Have" House-Rule (If Any)?
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