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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="guachi" data-source="post: 8091355" data-attributes="member: 6785802"><p>I also implemented 10 minute Turns so that everyone does things in one block. I explained to new players that Old School D&D did that and it works well from a book keeping stand point. Plus, everyone stays engaged as no one is doing nothing while others are doing something.</p><p></p><p>I also eliminated Short Rests for anything but regaining HP via HD expenditure and moved every ability to Long Rest based. It made structuring challenges easier and it smoothed out a lot of the differences between classes. Players don't have to worry about how many resources they'll have during an Adventuring Day (I've made a Long Rest one week) and a ten minute Short Rest matching the time needed to do other Actions means the PCs either all do whatever they wanted to do or something happens and none of them do.</p><p></p><p>EDIT: I also allow players to, at character creation, move their racial ability bonuses around to some extent. Many races get a +2 to some ability. Players may take one '+' from the ability with a +2 and put it towards any other ability score to a maximum of +2. Humans who have +1 to all abilities can move one '+' to any other ability and get 1 +2, 4 +1, and 1 +0 ability score. This allows all (or almost all) non-humans to get a +1 in any ability score they want and when combined with point buy a lvl 1 PC can get a 16 in anything. I've found this makes players happy and can encourage a wider variety race/class combinations.</p></blockquote><p></p>
[QUOTE="guachi, post: 8091355, member: 6785802"] I also implemented 10 minute Turns so that everyone does things in one block. I explained to new players that Old School D&D did that and it works well from a book keeping stand point. Plus, everyone stays engaged as no one is doing nothing while others are doing something. I also eliminated Short Rests for anything but regaining HP via HD expenditure and moved every ability to Long Rest based. It made structuring challenges easier and it smoothed out a lot of the differences between classes. Players don't have to worry about how many resources they'll have during an Adventuring Day (I've made a Long Rest one week) and a ten minute Short Rest matching the time needed to do other Actions means the PCs either all do whatever they wanted to do or something happens and none of them do. EDIT: I also allow players to, at character creation, move their racial ability bonuses around to some extent. Many races get a +2 to some ability. Players may take one '+' from the ability with a +2 and put it towards any other ability score to a maximum of +2. Humans who have +1 to all abilities can move one '+' to any other ability and get 1 +2, 4 +1, and 1 +0 ability score. This allows all (or almost all) non-humans to get a +1 in any ability score they want and when combined with point buy a lvl 1 PC can get a 16 in anything. I've found this makes players happy and can encourage a wider variety race/class combinations. [/QUOTE]
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