Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is Your "Must-Have" House-Rule (If Any)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="J-H" data-source="post: 8091420" data-attributes="member: 7020951"><p>1) Hexblade medium armor proficiency, as well as CHA to-hit and damage with the Blade pact weapon, move from the Hexblade patron to the Blade pact boon. </p><p>Blade pact gains proficiency with ONE martial melee weapon only. This makes Blade boon viable for non-Hexblade patrons, and moves any CHA-dependent dips to requiring 3 levels instead of 1. </p><p>Hexblade is still the only Warlock with native access to martial weapons (versatility) or shields.</p><p></p><p>2) Sorcerers get 2 thematically appropriate spells known added to their list automatically, at spell levels 1 & 3. As examples, for Dragon sorcerers, this would be something like Chromatic Orb (1) and either Fear or Fly (3). For Storm Sorcerers, this would be Thunderwave (1) and either Lightning Bolt or Sleet Storm or Thunder Step or Call Lightning. Sorcerers gain additional sorcery points equal to their proficiency bonus. Consider a better capstone.</p><p></p><p>3) Rangers get their Proficiency Bonus added to damage rolls against their favored enemies, starting at level 1. The level 20 capstone applies to all attack rolls against their favored enemies, not just once per turn.</p><p></p><p>4) Dragonborn breath weapons do (Proficiency Bonus) x d8 damage and can be used once per Constitution Modifier per long rest. This helps it not be overshadowed by cantrips, and gives the Dragonborn the ability to use it slightly more often.</p><p></p><p>5) -5/+10 feats (GWM & Sharpshooter) are instead -prof/+2*prof.</p><p></p><p>6) Everyone gets a 4th attunement slot at level 11, and a 5th at level 20.</p><p></p><p>7) If you go to 0 or get insta-killed (bypassing 0) and raised, you gain 1 level of exhaustion.</p><p></p><p>8) Berserker barbarians get Frenzy once per day with no consequence; the exhaustion penalties only get added with a 2nd and beyond Frenzy.</p><p></p><p>9) Attacking while jumping/falling from height: Make an acrobatics check and an attack roll, both against the target's AC.</p><p>If both hit, the target takes damage from the attack, and half the falling damage.</p><p>If the acrobatics check hits but the attack roll doesn't, they split falling damage but the attack misses.</p><p>If the acrobatics check misses but the attack roll hits, the attacker takes the falling damage but manages to stab(slash/bludgeon) his opponent right before hitting the ground.</p><p></p><p>10) Tasha's optional rules about making all the races similar and boring are not in play.</p><p></p><p>Oh, and there's a FLGS - accepted houserule that crits are "max theoretical damage" plus rolled damage for a regular attack. Everything gets doubled. It makes crits a bit more powerful.</p></blockquote><p></p>
[QUOTE="J-H, post: 8091420, member: 7020951"] 1) Hexblade medium armor proficiency, as well as CHA to-hit and damage with the Blade pact weapon, move from the Hexblade patron to the Blade pact boon. Blade pact gains proficiency with ONE martial melee weapon only. This makes Blade boon viable for non-Hexblade patrons, and moves any CHA-dependent dips to requiring 3 levels instead of 1. Hexblade is still the only Warlock with native access to martial weapons (versatility) or shields. 2) Sorcerers get 2 thematically appropriate spells known added to their list automatically, at spell levels 1 & 3. As examples, for Dragon sorcerers, this would be something like Chromatic Orb (1) and either Fear or Fly (3). For Storm Sorcerers, this would be Thunderwave (1) and either Lightning Bolt or Sleet Storm or Thunder Step or Call Lightning. Sorcerers gain additional sorcery points equal to their proficiency bonus. Consider a better capstone. 3) Rangers get their Proficiency Bonus added to damage rolls against their favored enemies, starting at level 1. The level 20 capstone applies to all attack rolls against their favored enemies, not just once per turn. 4) Dragonborn breath weapons do (Proficiency Bonus) x d8 damage and can be used once per Constitution Modifier per long rest. This helps it not be overshadowed by cantrips, and gives the Dragonborn the ability to use it slightly more often. 5) -5/+10 feats (GWM & Sharpshooter) are instead -prof/+2*prof. 6) Everyone gets a 4th attunement slot at level 11, and a 5th at level 20. 7) If you go to 0 or get insta-killed (bypassing 0) and raised, you gain 1 level of exhaustion. 8) Berserker barbarians get Frenzy once per day with no consequence; the exhaustion penalties only get added with a 2nd and beyond Frenzy. 9) Attacking while jumping/falling from height: Make an acrobatics check and an attack roll, both against the target's AC. If both hit, the target takes damage from the attack, and half the falling damage. If the acrobatics check hits but the attack roll doesn't, they split falling damage but the attack misses. If the acrobatics check misses but the attack roll hits, the attacker takes the falling damage but manages to stab(slash/bludgeon) his opponent right before hitting the ground. 10) Tasha's optional rules about making all the races similar and boring are not in play. Oh, and there's a FLGS - accepted houserule that crits are "max theoretical damage" plus rolled damage for a regular attack. Everything gets doubled. It makes crits a bit more powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is Your "Must-Have" House-Rule (If Any)?
Top