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What Is Your "Must-Have" House-Rule (If Any)?
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<blockquote data-quote="Helldritch" data-source="post: 8091429" data-attributes="member: 6855114"><p>So far, only three "house rules" are absolutely vital to me.</p><p>1) Hex and Hunter marks are no longer concentration bound.</p><p>2) No auto heal on long rest, you must use HD or spells.</p><p>3) Wisdom adds Ki to monks. (This one works wonder to balance the monk)</p><p></p><p>We are currently testing a new rule for concentration. So far, people like it.</p><p>1) If a spell with concentration has effect that needs an action to activate, it now needs a bonus action.</p><p>2) Using the above to activate an effect limit you to cantrip casting only. Just as if you had cast a bonus action spell.</p><p>3) If a spell with concentration allows a save at the end of turn, you can reactivate the spell on the target if it succeeds a save at the end of turn. You must use your bonus action to reactivate an effect. A target that saves against a reactivation can no longer be affected by the spell.</p><p></p><p>Example #1: Witch bolt now can be used with a bonus action. When activated, it limits the caster to cantrips only. </p><p>Example #2: Hold person allows a save at the end of a creature's turn. If a creature saves, the caster can reactivate the spell on that creature, if it fails its save, the creature is again under the effect of the hold spell. If it saves, the spell can no longer affect it.</p><p></p><p>#1 Makes spells such as witch bolt a lot more interesting. It is a nice way to add a bit of damage to casters and to seek to end concentration on casters. It is not a lot of damage, but it is an opened option that my players really like so far. Even when used against them.</p><p></p><p>#2 Is the real deal. People hates it when a creature saves and the spell ends even before they get to act against it. Now it opens a new nice narrative into the concentration's mechanic. It is now kinda of a battle of wills. It brings a bit more power to the concentration spells but it does not overdo it as to fully bringing back the save or suck of earlier editions. So far, players find it to be a nice middle way between the harshness of earlier edition and the mindset of 5ed.</p><p></p><p>So far, no downside has been found.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8091429, member: 6855114"] So far, only three "house rules" are absolutely vital to me. 1) Hex and Hunter marks are no longer concentration bound. 2) No auto heal on long rest, you must use HD or spells. 3) Wisdom adds Ki to monks. (This one works wonder to balance the monk) We are currently testing a new rule for concentration. So far, people like it. 1) If a spell with concentration has effect that needs an action to activate, it now needs a bonus action. 2) Using the above to activate an effect limit you to cantrip casting only. Just as if you had cast a bonus action spell. 3) If a spell with concentration allows a save at the end of turn, you can reactivate the spell on the target if it succeeds a save at the end of turn. You must use your bonus action to reactivate an effect. A target that saves against a reactivation can no longer be affected by the spell. Example #1: Witch bolt now can be used with a bonus action. When activated, it limits the caster to cantrips only. Example #2: Hold person allows a save at the end of a creature's turn. If a creature saves, the caster can reactivate the spell on that creature, if it fails its save, the creature is again under the effect of the hold spell. If it saves, the spell can no longer affect it. #1 Makes spells such as witch bolt a lot more interesting. It is a nice way to add a bit of damage to casters and to seek to end concentration on casters. It is not a lot of damage, but it is an opened option that my players really like so far. Even when used against them. #2 Is the real deal. People hates it when a creature saves and the spell ends even before they get to act against it. Now it opens a new nice narrative into the concentration's mechanic. It is now kinda of a battle of wills. It brings a bit more power to the concentration spells but it does not overdo it as to fully bringing back the save or suck of earlier editions. So far, players find it to be a nice middle way between the harshness of earlier edition and the mindset of 5ed. So far, no downside has been found. [/QUOTE]
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