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What is your Opinion of GURPS?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1447710" data-attributes="member: 7177"><p>First of all, it is vital that you <em>don't</em> have to use all the rules - and in fact, with a group that's just starting out with GURPS, you probably shouldn't.</p><p></p><p>In my fist attempt at GMing GURPS, I brought a dozen books to character creation.</p><p></p><p>This campaign went down like a flaming wreck.</p><p></p><p>In my second attempt, I sent the players the URL for GURPS Lite, and a few small files that contained all the equipment and setting-relevant advantages, disadvantages, skills, and house rules. With this, they could create any character on their own with the exception of mages (for this they needed GURPS Magic).</p><p></p><p>This campaign rocked, and lasted for a year with weekly sessions.</p><p></p><p>So keep it simple - you can always throw in more stuff later once your players are familiar with the basics...</p><p></p><p>Oh, and a 4E version of GURPS Lite is supposed to come out in May, and the Basic Rules in August...</p><p></p><p></p><p></p><p>Uhm... You don't happen to post at RPGNet under the handle of "NPC Jeremy", would you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, I've had lengthy polite conversations with many SJG employees (most notably David Pulver), and they never struck me as jerks.</p><p></p><p></p><p></p><p>Half-points are gone in 4E, thankfully.</p><p></p><p></p><p></p><p>With higher point costs for IQ and DX (a flat 20/level), as well as the adjusted skill costs, these should be less viable character concepts...</p><p></p><p></p><p></p><p>GURPS Supers is widely considered to be "broken" even among die-hard GURPS fans. I have high hopes that David Pulver, who is one of the main writers behind 4E (and who is very knowledgeable in game design - see BESM2E) was able to fix the issues with that book...</p><p></p><p></p><p></p><p>Thankfully, that will also be fixed in 4E - Fatigue will be based on the Health attribute (while hit points will be based on Strength - since Strength also usually represents bulk). You can also buy up your Fatigue pool with character points...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1447710, member: 7177"] First of all, it is vital that you [i]don't[/i] have to use all the rules - and in fact, with a group that's just starting out with GURPS, you probably shouldn't. In my fist attempt at GMing GURPS, I brought a dozen books to character creation. This campaign went down like a flaming wreck. In my second attempt, I sent the players the URL for GURPS Lite, and a few small files that contained all the equipment and setting-relevant advantages, disadvantages, skills, and house rules. With this, they could create any character on their own with the exception of mages (for this they needed GURPS Magic). This campaign rocked, and lasted for a year with weekly sessions. So keep it simple - you can always throw in more stuff later once your players are familiar with the basics... Oh, and a 4E version of GURPS Lite is supposed to come out in May, and the Basic Rules in August... Uhm... You don't happen to post at RPGNet under the handle of "NPC Jeremy", would you? ;) Seriously, I've had lengthy polite conversations with many SJG employees (most notably David Pulver), and they never struck me as jerks. Half-points are gone in 4E, thankfully. With higher point costs for IQ and DX (a flat 20/level), as well as the adjusted skill costs, these should be less viable character concepts... GURPS Supers is widely considered to be "broken" even among die-hard GURPS fans. I have high hopes that David Pulver, who is one of the main writers behind 4E (and who is very knowledgeable in game design - see BESM2E) was able to fix the issues with that book... Thankfully, that will also be fixed in 4E - Fatigue will be based on the Health attribute (while hit points will be based on Strength - since Strength also usually represents bulk). You can also buy up your Fatigue pool with character points... [/QUOTE]
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