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What is your Opinion of GURPS?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1449712" data-attributes="member: 9723"><p>I like GURPS, and I was glad when 3E added feats in, which supplied a method of character and skill differentiation, because it felt a little more gurps like. </p><p></p><p>Gurps is about the only system I've used where I can comfortably make my estranged prince, heir to the imperial throne who was raised by a group of holy-men in the mountians, where he studied religion, history, and myths. The last of his knights taught him how to fight with a sword, a staff and a bench. He's also personable, and has a natural way with words that will only improve as he grows. </p><p></p><p>There are five reasons I don't play gurps. My players. They Need a class based system to keep them in line. They don't really come up with character concepts, more so play a class and let the concept come to them. And gurps is one of those games where just about every advantage is cool, and they'll look through the book for hours, ending up with a gigantic list of things they WANT for their character. They want it because it's cool, not because it fits. Then comes the hunt for disads to try and let them get as many of those cool abilities as possible. My players are the sort to make the ridiculous characters and load them down. Far better to bootstrap them more tightly into an idea.</p><p></p><p>The skill system has always felt a little strange to me as well. </p><p>I also had a much easier time making throwaway NPC's in GURPS than I did in any other system so far.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1449712, member: 9723"] I like GURPS, and I was glad when 3E added feats in, which supplied a method of character and skill differentiation, because it felt a little more gurps like. Gurps is about the only system I've used where I can comfortably make my estranged prince, heir to the imperial throne who was raised by a group of holy-men in the mountians, where he studied religion, history, and myths. The last of his knights taught him how to fight with a sword, a staff and a bench. He's also personable, and has a natural way with words that will only improve as he grows. There are five reasons I don't play gurps. My players. They Need a class based system to keep them in line. They don't really come up with character concepts, more so play a class and let the concept come to them. And gurps is one of those games where just about every advantage is cool, and they'll look through the book for hours, ending up with a gigantic list of things they WANT for their character. They want it because it's cool, not because it fits. Then comes the hunt for disads to try and let them get as many of those cool abilities as possible. My players are the sort to make the ridiculous characters and load them down. Far better to bootstrap them more tightly into an idea. The skill system has always felt a little strange to me as well. I also had a much easier time making throwaway NPC's in GURPS than I did in any other system so far. [/QUOTE]
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