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What is your Opinion of GURPS?
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<blockquote data-quote="SSquirrel" data-source="post: 1450332" data-attributes="member: 5202"><p>The rest of your description about your players sound like good reasons for a classed system without disads, but this isn't really that big a problem IMO. Sometimes you just aren't exactly sure WHAT you want to play, but you can eventually narrow it down to some class. This happens to me frequently. Hell I was designing a giant unfettered tonight for an upcoming AU game and kept redoing his feats b/c I kept having different ideas of how I wanted him to work. </p><p> </p><p> Once I have the class picked out, I start rolling up the character and picking skills. Usually by this point (or during feats at least) a character concept has started to materialize as I see his stats and his skills and such come together. Next thing you know I have a pretty solid idea about exactly who this guy is, what his motivations are, etc. If your players just need a helping kick in the pants to start their creative juices then its fine. I tend to not play point buy systems largely b/c I know that I CAN do what your players do and just browse forever. I won't do the completely laden down with disads thing (except once in Mage and the ST thought it sounded like a nice acting challenge) but I could easily sit there redesigning the character in my head forever.</p><p> </p><p> Rolemaster is kinda fun the same way. Friend of mine started us in that again last year and I made a character..my first RM guy in 2 or 3 years. So I had a nice refresher for making characters with that first one and immediately set about to making a backup character b/c the way this group was shaping up I REALLY expected to die soon *grin* Went from taking 4 hours for the wizard to 1 1/2 for the thief.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1450332, member: 5202"] The rest of your description about your players sound like good reasons for a classed system without disads, but this isn't really that big a problem IMO. Sometimes you just aren't exactly sure WHAT you want to play, but you can eventually narrow it down to some class. This happens to me frequently. Hell I was designing a giant unfettered tonight for an upcoming AU game and kept redoing his feats b/c I kept having different ideas of how I wanted him to work. Once I have the class picked out, I start rolling up the character and picking skills. Usually by this point (or during feats at least) a character concept has started to materialize as I see his stats and his skills and such come together. Next thing you know I have a pretty solid idea about exactly who this guy is, what his motivations are, etc. If your players just need a helping kick in the pants to start their creative juices then its fine. I tend to not play point buy systems largely b/c I know that I CAN do what your players do and just browse forever. I won't do the completely laden down with disads thing (except once in Mage and the ST thought it sounded like a nice acting challenge) but I could easily sit there redesigning the character in my head forever. Rolemaster is kinda fun the same way. Friend of mine started us in that again last year and I made a character..my first RM guy in 2 or 3 years. So I had a nice refresher for making characters with that first one and immediately set about to making a backup character b/c the way this group was shaping up I REALLY expected to die soon *grin* Went from taking 4 hours for the wizard to 1 1/2 for the thief. Hagen [/QUOTE]
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