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What is your Opinion of GURPS?
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<blockquote data-quote="Conaill" data-source="post: 1451870" data-attributes="member: 1264"><p>What he said!</p><p></p><p>I'd like to add that GURPS really encourages roleplaying much more than D&D. From the presence of quirks (1-point disads), strong focus on actually *playing* disads, to the recommendations for handing out XP.</p><p></p><p>Also, in my own experience I have found D&D combat actually to be much more lethal than GURPS. (1) In Gurps, there is relatively speaking a much larger buffer zone between unconsciousness and death, since you need to be reduced to minus your original hitpoints. (2) D&D actually *assumes* the availability of Raise Dead and Resurrection, so at higher levels it's not unusual for PCs to die several times during a campaign. In GURPS, character deaths tend to be rarer, but almost always permanent. (I once played in a one-year campaign where the goal was to resurrect one of our favorite PCs - and at the end, she only came back with some serious strings attached!)</p></blockquote><p></p>
[QUOTE="Conaill, post: 1451870, member: 1264"] What he said! I'd like to add that GURPS really encourages roleplaying much more than D&D. From the presence of quirks (1-point disads), strong focus on actually *playing* disads, to the recommendations for handing out XP. Also, in my own experience I have found D&D combat actually to be much more lethal than GURPS. (1) In Gurps, there is relatively speaking a much larger buffer zone between unconsciousness and death, since you need to be reduced to minus your original hitpoints. (2) D&D actually *assumes* the availability of Raise Dead and Resurrection, so at higher levels it's not unusual for PCs to die several times during a campaign. In GURPS, character deaths tend to be rarer, but almost always permanent. (I once played in a one-year campaign where the goal was to resurrect one of our favorite PCs - and at the end, she only came back with some serious strings attached!) [/QUOTE]
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