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What is your Opinion of GURPS?
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<blockquote data-quote="woodelf" data-source="post: 1454677" data-attributes="member: 10201"><p>I'm very much of two minds on this issue. On the one hand, i think that system <strong>does</strong> matter. On the other hand, i agree with the maxim that munchkinism is thefault of the player (or maybe group), not the rules. I'm not sure how these two elements interact. My own observations are that players are equally munchkiny in any system, or at least as munchkiny as the mechanics allow. But, on a bit of a tangent, while i don't see significant variablitiy in munchkin-ness due to ruleset, i *do* see noticable (if not quite significant) variance in how people play in other ways due to ruleset. So i <em>have</em> seen players play a more hack-n-slash style in games that are more mechanically combat-oriented, while those same players don't do so in games that are, say, society-oriented. I'm not sure why, IME, this general tendency of game systems to affect player behavior doesn't seem to extend to munchkin-ness.</p><p></p><p>And, i gotta say, i suspect you're having a similar cognitive dissonance-- IIRC, when it comes to bashing D&D3E, isn't your usual position that it's not the system, it's the players?</p></blockquote><p></p>
[QUOTE="woodelf, post: 1454677, member: 10201"] I'm very much of two minds on this issue. On the one hand, i think that system [b]does[/b] matter. On the other hand, i agree with the maxim that munchkinism is thefault of the player (or maybe group), not the rules. I'm not sure how these two elements interact. My own observations are that players are equally munchkiny in any system, or at least as munchkiny as the mechanics allow. But, on a bit of a tangent, while i don't see significant variablitiy in munchkin-ness due to ruleset, i *do* see noticable (if not quite significant) variance in how people play in other ways due to ruleset. So i [i]have[/i] seen players play a more hack-n-slash style in games that are more mechanically combat-oriented, while those same players don't do so in games that are, say, society-oriented. I'm not sure why, IME, this general tendency of game systems to affect player behavior doesn't seem to extend to munchkin-ness. And, i gotta say, i suspect you're having a similar cognitive dissonance-- IIRC, when it comes to bashing D&D3E, isn't your usual position that it's not the system, it's the players? [/QUOTE]
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