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What is your Opinion of GURPS?
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<blockquote data-quote="WizarDru" data-source="post: 1455595" data-attributes="member: 151"><p>I wouldn't go that far...in fact that wasn't really what I was saying. I was primarily referring to the power curve. GURPS characters are assumed to be, essentially, fully-fledged characters. They enter the world ready for action, and while they gain more abilities and become more skilled, they don't become gods among men, the way that D&D characters can. There are advantages and disadvantages to this approach. </p><p> </p><p>My experience as far as individual characters is actually far different. Almost every GURPS character I knew grew gradually over time, and were considerably closer in their growth to fictional characters, with small changes occuring constantly, so that the simple human fighter at 100+45 was a Knight-Mage of Northwatch and heir to an ancient legacy of the world's greatest hero at 300+45, and more than willing to face down otherworldly horrors. But in the grand scheme of things, she still needed to watch her step around a whole bunch of orcs. A few lucky shots, and she might be on the floor. </p><p> </p><p>However, I definitely agree that D&D does the 'carrot and stick' much better than GURPS. A level increase is a signifcant, tangible and exciting change for a character...which Monte Cook has stated was an intended design goal. I think it was a wise choice. Not everyone enjoys that style or approach, however, and GURPS comes at it from a different direction.</p><p> </p><p>In some ways, GURPS is much better at emulating ficiton than D&D...while at other ways it's just plain abysmal at it. But that's really true of every gaming system I've ever used, bar none.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1455595, member: 151"] I wouldn't go that far...in fact that wasn't really what I was saying. I was primarily referring to the power curve. GURPS characters are assumed to be, essentially, fully-fledged characters. They enter the world ready for action, and while they gain more abilities and become more skilled, they don't become gods among men, the way that D&D characters can. There are advantages and disadvantages to this approach. My experience as far as individual characters is actually far different. Almost every GURPS character I knew grew gradually over time, and were considerably closer in their growth to fictional characters, with small changes occuring constantly, so that the simple human fighter at 100+45 was a Knight-Mage of Northwatch and heir to an ancient legacy of the world's greatest hero at 300+45, and more than willing to face down otherworldly horrors. But in the grand scheme of things, she still needed to watch her step around a whole bunch of orcs. A few lucky shots, and she might be on the floor. However, I definitely agree that D&D does the 'carrot and stick' much better than GURPS. A level increase is a signifcant, tangible and exciting change for a character...which Monte Cook has stated was an intended design goal. I think it was a wise choice. Not everyone enjoys that style or approach, however, and GURPS comes at it from a different direction. In some ways, GURPS is much better at emulating ficiton than D&D...while at other ways it's just plain abysmal at it. But that's really true of every gaming system I've ever used, bar none. [/QUOTE]
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