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What is your Opinion of GURPS?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1455916" data-attributes="member: 7177"><p>So, what <em>is</em> so stupid about this? I mean, hit points in GURPS (unlike in D&D), usually <em>do</em> represent something like bulk, and IMO it makes a lot of sense to use ST as a base value for this - after all, the bigger a creature is, the stronger it will tend to be...</p><p></p><p>Let's take a look at the common rat, for example - low ST, thus low hit points. It has a very high HT, however, which means that it might still keep going after some pretty serious injuries - and "serious injuries" are relative to its bulk here. What would be a small nick to a human is going to be life-threatening to a rat.</p><p></p><p>Or let's take a look at your average Tyrannosaurus Rex. Big, high ST, and lots of hit points. But his HT won't be too much higher than that of a fit human - because he can still succumb to diseases, heart attacks, and so on. Again, basing hit points on ST instead of HT makes a lot of sense.</p><p></p><p>Now regarding the fatigue issue: Healthy people will have a lot more endurance than unhealthy ones, and that is represented in HT. And this has nothing to do with their hit points - lean, small, fit people might do better in running all day than large, strong, and overweight ones...</p><p></p><p>So, what's so stupid about this? I mean, if I'm sigged, I'd like to know the reason for it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1455916, member: 7177"] So, what [i]is[/i] so stupid about this? I mean, hit points in GURPS (unlike in D&D), usually [i]do[/i] represent something like bulk, and IMO it makes a lot of sense to use ST as a base value for this - after all, the bigger a creature is, the stronger it will tend to be... Let's take a look at the common rat, for example - low ST, thus low hit points. It has a very high HT, however, which means that it might still keep going after some pretty serious injuries - and "serious injuries" are relative to its bulk here. What would be a small nick to a human is going to be life-threatening to a rat. Or let's take a look at your average Tyrannosaurus Rex. Big, high ST, and lots of hit points. But his HT won't be too much higher than that of a fit human - because he can still succumb to diseases, heart attacks, and so on. Again, basing hit points on ST instead of HT makes a lot of sense. Now regarding the fatigue issue: Healthy people will have a lot more endurance than unhealthy ones, and that is represented in HT. And this has nothing to do with their hit points - lean, small, fit people might do better in running all day than large, strong, and overweight ones... So, what's so stupid about this? I mean, if I'm sigged, I'd like to know the reason for it... ;) [/QUOTE]
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