Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is your opinion of Savage Worlds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dbm" data-source="post: 8426438" data-attributes="member: 8014"><p>Savage Worlds is currently my go-to system as well. I’ve been a fan of generic systems for a long time, and GURPS is also consistently in my top 3. The third spot changes from time-to-time.</p><p></p><p>All generic systems have an underlying approach in my experience, and that means that whilst they can run a broad range of campaigns every one of them will have an underlying flavour from the specific generic rule set you are using. For GURPS that is a high level of real-world verisimilitude. For Savage Worlds it is pulp action, and since that is the type of game I like to play most often it’s a positive for me. If I wanted to run a more dangerous, horror game GURPS would probably be my first pick though you can definitely do it in Savage Worlds with some careful application of optional rules.</p><p></p><p>In addition to its pulp baseline the other great advantage of Savage Worlds in my opinion is that it is super easy to home-brew stuff for it. This is because the sub-systems are only loosely interconnected and you can change an element without it having unexpected and undesired implications in another part of the system; GURPS by comparison is tightly engineered and that means changes can easily have side effects unless you are very careful and have enough system mastery to know when to apply that care.</p><p></p><p>So, my summary of Savage Worlds would be that it has enough crunch and sub-systems to support a wide range of interesting scenes, it has a pulp baseline, and it is very easy to tailor to meet specific aims.</p><p></p><p>Some of my group find it not quite flavourful enough, especially in the powers. But I personally find them fine and trappings add flavour for me.</p></blockquote><p></p>
[QUOTE="dbm, post: 8426438, member: 8014"] Savage Worlds is currently my go-to system as well. I’ve been a fan of generic systems for a long time, and GURPS is also consistently in my top 3. The third spot changes from time-to-time. All generic systems have an underlying approach in my experience, and that means that whilst they can run a broad range of campaigns every one of them will have an underlying flavour from the specific generic rule set you are using. For GURPS that is a high level of real-world verisimilitude. For Savage Worlds it is pulp action, and since that is the type of game I like to play most often it’s a positive for me. If I wanted to run a more dangerous, horror game GURPS would probably be my first pick though you can definitely do it in Savage Worlds with some careful application of optional rules. In addition to its pulp baseline the other great advantage of Savage Worlds in my opinion is that it is super easy to home-brew stuff for it. This is because the sub-systems are only loosely interconnected and you can change an element without it having unexpected and undesired implications in another part of the system; GURPS by comparison is tightly engineered and that means changes can easily have side effects unless you are very careful and have enough system mastery to know when to apply that care. So, my summary of Savage Worlds would be that it has enough crunch and sub-systems to support a wide range of interesting scenes, it has a pulp baseline, and it is very easy to tailor to meet specific aims. Some of my group find it not quite flavourful enough, especially in the powers. But I personally find them fine and trappings add flavour for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is your opinion of Savage Worlds?
Top