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What is your oppinion of 5.24 so far?
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<blockquote data-quote="DrJawaPhD" data-source="post: 9406312" data-attributes="member: 7044770"><p>If #2 is addressed (big IF), it would be in the DM guide so we wouldn't know yet. I wouldn't hold my breath since it's so DM dependent in terms of what type of campaign setting you're running, and WotC tends to err on the side of providing zero guidance in cases like this where providing any guidance is going to step on the toes of certain DM styles</p><p></p><p>#3 would be addressed in the monster manual so also we don't know yet. I bet it will be improved but I wouldn't count on much since it's soooo group dependent in terms of number of players and their skill (and willingness) towards optimization. Even the most perfectly designed CR system is going to require heavy DM tailoring to their particular group</p><p></p><p>They have addressed #4 somewhat in the PHB by toning down most of the egregious nova damage abilities. If every class is more limited by their Damage Per Round capabilities than they are by overall daily resources, then it doesn't really matter how many encounters you say the game is balanced around. I hope they do more in the DMG and/or MM though, it would be great if they would at least acknowledge the fact that 1-2 combats per adventuring day is FAR more commonplace than 6-8</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9406312, member: 7044770"] If #2 is addressed (big IF), it would be in the DM guide so we wouldn't know yet. I wouldn't hold my breath since it's so DM dependent in terms of what type of campaign setting you're running, and WotC tends to err on the side of providing zero guidance in cases like this where providing any guidance is going to step on the toes of certain DM styles #3 would be addressed in the monster manual so also we don't know yet. I bet it will be improved but I wouldn't count on much since it's soooo group dependent in terms of number of players and their skill (and willingness) towards optimization. Even the most perfectly designed CR system is going to require heavy DM tailoring to their particular group They have addressed #4 somewhat in the PHB by toning down most of the egregious nova damage abilities. If every class is more limited by their Damage Per Round capabilities than they are by overall daily resources, then it doesn't really matter how many encounters you say the game is balanced around. I hope they do more in the DMG and/or MM though, it would be great if they would at least acknowledge the fact that 1-2 combats per adventuring day is FAR more commonplace than 6-8 [/QUOTE]
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What is your oppinion of 5.24 so far?
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