Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your oppinion of 5.24 so far?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9407226" data-attributes="member: 7035894"><p>Most people think the current iteration of GWM is good because most people are bad at math. Sorry, but it's true. It's good in the way that slot machines are good: occasionally there's a big, memorable payoff, but mostly you'd be better off doing something else. It's bad because the penalty (-5 to hit) is multiplicative, while the bonus is additive.</p><p></p><p>I'll defer to [USER=7030563]@ECMO3[/USER] for the real details, but here's a basic example. Imagine a level 20 fighter taking on an Ancient Red dragon. We'll assume the fighter has +5 strength and a +3 weapon, because level 20. The dragon is AC22.</p><p></p><p>In this basic example, the fighter using GWM does 10 average damage per attack ((2d6=7+3+5+10)x.4). I won't bother with criticals; they don't change the math much. Without GMW, that same fighter does 11.25 damage per attack ((2d6=7+3+5)x.75)).</p><p></p><p>And the thing is, because the penalty is multiplicative but the bonus additive, the more additional damage sources that fighter can add to each hit, the worse GWM becomes. Let's say the party cleric casts holy weapon on the great sword. With GWM, the fighter now does 13.6 damage per attack ((2d6=7+2d8=9+3+5+10)x.4)). Without, they do 18 damage per attack ((2d6=7+2d8=9+3+5)x.75)).</p><p></p><p>If they action surged to do 8 attacks in the crucial first round, GWM just cost them 35.2 damage.</p><p></p><p>The new version of the feat gives a +1 strength bonus, which helps all martial classes that would choose this feat, and is always a damage increase, in every situation. Overall, it's a much better feat. The current GWM is just fun for gamblers.</p><p></p><p>As for weapon masteries, most of those "utility" properties add up to straight damage increases. For example, being able to knock an enemy prone with your attack is usually a massive DPR increase for your entire party.</p><p></p><p>Have you play tested with the new abilities? I have, extensively, and so have plenty of others, such as Treantmonk, and show their math. Martial DPR goes WAY up using the 2024 rules.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9407226, member: 7035894"] Most people think the current iteration of GWM is good because most people are bad at math. Sorry, but it's true. It's good in the way that slot machines are good: occasionally there's a big, memorable payoff, but mostly you'd be better off doing something else. It's bad because the penalty (-5 to hit) is multiplicative, while the bonus is additive. I'll defer to [USER=7030563]@ECMO3[/USER] for the real details, but here's a basic example. Imagine a level 20 fighter taking on an Ancient Red dragon. We'll assume the fighter has +5 strength and a +3 weapon, because level 20. The dragon is AC22. In this basic example, the fighter using GWM does 10 average damage per attack ((2d6=7+3+5+10)x.4). I won't bother with criticals; they don't change the math much. Without GMW, that same fighter does 11.25 damage per attack ((2d6=7+3+5)x.75)). And the thing is, because the penalty is multiplicative but the bonus additive, the more additional damage sources that fighter can add to each hit, the worse GWM becomes. Let's say the party cleric casts holy weapon on the great sword. With GWM, the fighter now does 13.6 damage per attack ((2d6=7+2d8=9+3+5+10)x.4)). Without, they do 18 damage per attack ((2d6=7+2d8=9+3+5)x.75)). If they action surged to do 8 attacks in the crucial first round, GWM just cost them 35.2 damage. The new version of the feat gives a +1 strength bonus, which helps all martial classes that would choose this feat, and is always a damage increase, in every situation. Overall, it's a much better feat. The current GWM is just fun for gamblers. As for weapon masteries, most of those "utility" properties add up to straight damage increases. For example, being able to knock an enemy prone with your attack is usually a massive DPR increase for your entire party. Have you play tested with the new abilities? I have, extensively, and so have plenty of others, such as Treantmonk, and show their math. Martial DPR goes WAY up using the 2024 rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your oppinion of 5.24 so far?
Top