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General Tabletop Discussion
*Dungeons & Dragons
What is your oppinion of 5.24 so far?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9408954" data-attributes="member: 59057"><p>I think the table is very simplified. A champion is quite simple. A wild heart barbarian forces you to make a decision at the start of the rage now. So you need to assess the situation early. </p><p></p><p>My assumption is that the table is just useful for the first 2 levels mostly. </p><p>And then you have to consider that there is advice for the first levels which spells to pick. </p><p></p><p>So: </p><p>Rogue level 1: simple. Attack. Sneak attack when attacking an enemy next to an ally. Suggested weapon masteries. Level 2: cool you can disengage for free. </p><p></p><p>Fighter level 1: simple: attack. Bonus action heal. Always on effects. Chose a weapon with a mastery. Probably suggested ones in the class. Level 2: I attack twoce sometimes. </p><p></p><p>Barbarian: a bit more tricky: level 1: rage adds bonuses sometimes. To which checks? Level 2: oh, I get advantage, enemies get advantage. Need to remember for the rest of the round! OA! (this is new) </p><p></p><p>Wizard: Level 1: quite simple for a caster: take the suggested spells. Use them cleverly? Seems simple enough. You need to read a bit more though. Level 2: gain some spells back. Cool. </p><p></p><p>Sorcerer: level 1: a bit more complex, see rage! Level 2: fiddling with two resources and decision making on the spot. And you need to decide which metamagic is useful. </p><p></p><p>So I can really get why WotC gives those ratings. It probably is the starting complexity, not the whole class.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9408954, member: 59057"] I think the table is very simplified. A champion is quite simple. A wild heart barbarian forces you to make a decision at the start of the rage now. So you need to assess the situation early. My assumption is that the table is just useful for the first 2 levels mostly. And then you have to consider that there is advice for the first levels which spells to pick. So: Rogue level 1: simple. Attack. Sneak attack when attacking an enemy next to an ally. Suggested weapon masteries. Level 2: cool you can disengage for free. Fighter level 1: simple: attack. Bonus action heal. Always on effects. Chose a weapon with a mastery. Probably suggested ones in the class. Level 2: I attack twoce sometimes. Barbarian: a bit more tricky: level 1: rage adds bonuses sometimes. To which checks? Level 2: oh, I get advantage, enemies get advantage. Need to remember for the rest of the round! OA! (this is new) Wizard: Level 1: quite simple for a caster: take the suggested spells. Use them cleverly? Seems simple enough. You need to read a bit more though. Level 2: gain some spells back. Cool. Sorcerer: level 1: a bit more complex, see rage! Level 2: fiddling with two resources and decision making on the spot. And you need to decide which metamagic is useful. So I can really get why WotC gives those ratings. It probably is the starting complexity, not the whole class. [/QUOTE]
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Community
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What is your oppinion of 5.24 so far?
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