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<blockquote data-quote="kenobi65" data-source="post: 3155717" data-attributes="member: 1515"><p>I'm currently DMing two campaigns.</p><p></p><p>#1: Age of Worms</p><p>- Human Scout 4</p><p>- Human Fighter 4</p><p>- Halfling Sorcerer 4</p><p>- Halfling Rogue 4</p><p>- Half-Orc Barbarian 3</p><p>- Human Cleric 4 (NPC, building towards Radiant Servant of Pelor)</p><p></p><p>The group was originally just 3 players (the scout, the fighter, and the sorcerer), which is why I'm running an NPC cleric with them. When the two newer players joined, neither wanted to fill that role, so the NPC continues.</p><p></p><p>#2: Forgotten Realms campaign</p><p>- Elf Ranger (archer) 14</p><p>- Elf Ranger (TWF) 13</p><p>- Dwarf Cleric 14</p><p>- Halfling Rogue 13</p><p>- Human Wizard 9 / Fighter 1 / Mage-Killer (modified) 4</p><p>- Human Cleric 5 / Sorcerer 6 / Mystic Theurge 2 *</p><p>- Half-Elf Druid 12 *</p><p>- Human Fighter 4 / Battle Scion (Unearthed Arcana) 10</p><p>- Half-Elf Bard 7 / Sorcerer 4 / Virtuoso 3</p><p></p><p>* - these two players / characters are with us less than half the time</p><p></p><p>As you can see, in both campaigns, all the bases are really covered. IME, while a party can succeed if one of the "iconic" roles (fighter, rogue, cleric, wizard) aren't covered, the players usually realize that it's a weakness, and will have to do something to compensate.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 3155717, member: 1515"] I'm currently DMing two campaigns. #1: Age of Worms - Human Scout 4 - Human Fighter 4 - Halfling Sorcerer 4 - Halfling Rogue 4 - Half-Orc Barbarian 3 - Human Cleric 4 (NPC, building towards Radiant Servant of Pelor) The group was originally just 3 players (the scout, the fighter, and the sorcerer), which is why I'm running an NPC cleric with them. When the two newer players joined, neither wanted to fill that role, so the NPC continues. #2: Forgotten Realms campaign - Elf Ranger (archer) 14 - Elf Ranger (TWF) 13 - Dwarf Cleric 14 - Halfling Rogue 13 - Human Wizard 9 / Fighter 1 / Mage-Killer (modified) 4 - Human Cleric 5 / Sorcerer 6 / Mystic Theurge 2 * - Half-Elf Druid 12 * - Human Fighter 4 / Battle Scion (Unearthed Arcana) 10 - Half-Elf Bard 7 / Sorcerer 4 / Virtuoso 3 * - these two players / characters are with us less than half the time As you can see, in both campaigns, all the bases are really covered. IME, while a party can succeed if one of the "iconic" roles (fighter, rogue, cleric, wizard) aren't covered, the players usually realize that it's a weakness, and will have to do something to compensate. [/QUOTE]
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