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What is your party composition?
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<blockquote data-quote="Zaruthustran" data-source="post: 3156644" data-attributes="member: 1457"><p>My living greyhawk party:</p><p></p><p>Wood elf fighter2/rogue1/scout1/ranger3/wild runner1/shadowdancer3</p><p>Gnome Sorcerer (mostly illusion spells) 9</p><p>Human druid 10</p><p>Human Paladin 9</p><p></p><p>Paladin's cohort: Human Cleric 6</p><p>Shadowdancer's shadow companion: Shadow (2 HD)</p><p>Druid's companion: varies, usually some big bear that likes to grapple</p><p></p><p>I play the elf with commitment issues. He has spring attack, power attack, a two-handed weapon with reach, Hide in Plain Sight, and a Hide skill in the 30's, so given enough time he can solo most creatures that lack blindsense. Heck, against critters that lack magic weapons and spells (low levels, animals, magical beasts, even some outsiders) we just send the shadow companion right through the wall or door and let it kill the monster alone. Incorporeality and touch attack Str damage for the win.</p><p></p><p>As a group we tend to be pretty effective. We have all the classic bases covered (stealth, tank, divine, arcane) and all the pets (cohort, animal companion, paladin horse, shadow companion) add plenty of firepower. Survivability is helped by the sorcerer's habit of summoning illusionary allies and sending them in first to soak up high level attack spells, and that everyone but the gnome can use a wand of cure light wounds. </p><p></p><p>However, we do sometimes miss having a "real" arcanist (utility spells like Teleport, etc.). </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3156644, member: 1457"] My living greyhawk party: Wood elf fighter2/rogue1/scout1/ranger3/wild runner1/shadowdancer3 Gnome Sorcerer (mostly illusion spells) 9 Human druid 10 Human Paladin 9 Paladin's cohort: Human Cleric 6 Shadowdancer's shadow companion: Shadow (2 HD) Druid's companion: varies, usually some big bear that likes to grapple I play the elf with commitment issues. He has spring attack, power attack, a two-handed weapon with reach, Hide in Plain Sight, and a Hide skill in the 30's, so given enough time he can solo most creatures that lack blindsense. Heck, against critters that lack magic weapons and spells (low levels, animals, magical beasts, even some outsiders) we just send the shadow companion right through the wall or door and let it kill the monster alone. Incorporeality and touch attack Str damage for the win. As a group we tend to be pretty effective. We have all the classic bases covered (stealth, tank, divine, arcane) and all the pets (cohort, animal companion, paladin horse, shadow companion) add plenty of firepower. Survivability is helped by the sorcerer's habit of summoning illusionary allies and sending them in first to soak up high level attack spells, and that everyone but the gnome can use a wand of cure light wounds. However, we do sometimes miss having a "real" arcanist (utility spells like Teleport, etc.). -z [/QUOTE]
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