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<blockquote data-quote="Tian Zi" data-source="post: 3156650" data-attributes="member: 47011"><p>I DM for this group of 5 in a home world Red Hand of Doom campaign:</p><p></p><p>Duhan Davey: Dwarf Thief 7: Huge Con, he actually fills the Tank role pretty good because...</p><p></p><p>Derganhilder: Dwarf Barbarian 2/Druid 5: Not sure if he's ever summoned anything. Likes to Shapechange for scouting/movement. Tends to cast Shillelegah and Rage into combat, leaving party behind and ignoring the plan set by...</p><p></p><p>Lt. Titus: Human Fighter 6/"Commander" 1*: High Cha and Int, is the official combat leader by rank. Has Leadership and a +2 Defending Greatsword. Misses tragically often. Cohort will be a Bard I wager, or Ranger.</p><p></p><p>Sryah the Seductive Favored Soul of Sune: Human Favored Soul 7: Huge Cha & slightly lower Wis. Has she ever healed anybody? Without a tithe? Has Augment Summoning and does so often. Also casts Searing Light w/ abandon.</p><p></p><p>Ben-Ben: Aasimar Radiant Servant of (Pelor) 7: The healer and Lt. Titus' bodyguard.</p><p></p><p>*Commander PrC is a homebrew taking CFX from D&D Mini's and adding them to D&D. Works ok. WOuld work better if the Dru-darian would stay w/in 30'.</p><p></p><p>The other campaign I play in has just 3 PC's, but we are experienced. Forgotten Realms</p><p></p><p>Karolar Starlight: Human Paladin 9: </p><p>Saestor Sunseri: Wild Elf Druid 7/nentyar Hunter 2: Me.</p><p>Ashlar Stingstar: Humans Cleric of... the god that supports Paladins:</p><p></p><p>This group has massive Wis (lowest 16) and abyssmal Int (highest 8, the Paladin). That said we kick some a** in combat... big HP's, big damage, big AC's, Paladin's Horse, Druid's Animal Companion/Meat Shield... and we can all heal when the trap goes off of a Fireball catches us. Druid has area of effect spells and Track to handle most outdoor situations. Clearly not much for skills, but the 2 Humans have big Cha and social skills. For the record, the Paladin is the trap... "disarmer."</p></blockquote><p></p>
[QUOTE="Tian Zi, post: 3156650, member: 47011"] I DM for this group of 5 in a home world Red Hand of Doom campaign: Duhan Davey: Dwarf Thief 7: Huge Con, he actually fills the Tank role pretty good because... Derganhilder: Dwarf Barbarian 2/Druid 5: Not sure if he's ever summoned anything. Likes to Shapechange for scouting/movement. Tends to cast Shillelegah and Rage into combat, leaving party behind and ignoring the plan set by... Lt. Titus: Human Fighter 6/"Commander" 1*: High Cha and Int, is the official combat leader by rank. Has Leadership and a +2 Defending Greatsword. Misses tragically often. Cohort will be a Bard I wager, or Ranger. Sryah the Seductive Favored Soul of Sune: Human Favored Soul 7: Huge Cha & slightly lower Wis. Has she ever healed anybody? Without a tithe? Has Augment Summoning and does so often. Also casts Searing Light w/ abandon. Ben-Ben: Aasimar Radiant Servant of (Pelor) 7: The healer and Lt. Titus' bodyguard. *Commander PrC is a homebrew taking CFX from D&D Mini's and adding them to D&D. Works ok. WOuld work better if the Dru-darian would stay w/in 30'. The other campaign I play in has just 3 PC's, but we are experienced. Forgotten Realms Karolar Starlight: Human Paladin 9: Saestor Sunseri: Wild Elf Druid 7/nentyar Hunter 2: Me. Ashlar Stingstar: Humans Cleric of... the god that supports Paladins: This group has massive Wis (lowest 16) and abyssmal Int (highest 8, the Paladin). That said we kick some a** in combat... big HP's, big damage, big AC's, Paladin's Horse, Druid's Animal Companion/Meat Shield... and we can all heal when the trap goes off of a Fireball catches us. Druid has area of effect spells and Track to handle most outdoor situations. Clearly not much for skills, but the 2 Humans have big Cha and social skills. For the record, the Paladin is the trap... "disarmer." [/QUOTE]
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