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<blockquote data-quote="haakon1" data-source="post: 3157026" data-attributes="member: 25619"><p>I'm involved as a DM or a player in 5 groups . . . seems like the ideal mix about:</p><p>3/8 fighter ability</p><p>2/8 arcane ability</p><p>2/8 cleric</p><p>1/8 rogue </p><p></p><p></p><p></p><p>First party (originally created in 1st Edition in 1996)</p><p>1) Human Paladin</p><p>2) Human Bard</p><p>3) Half-Orc Fighter/Cleric</p><p>4) Human Fighter</p><p>Strength: Combat power and turning.</p><p>Weakness: Virtually no arcane power (just the bard). No thief, either.</p><p></p><p>Second party (in Temple of Elemental Evil computer game -- much closer to 3e than to DDO)</p><p>1) Half-Orc Paladin</p><p>2) NPC Human Fighter</p><p>3) NPC Human Fighter</p><p>4) Dwarf Cleric</p><p>5) Human Cleric</p><p>6) Human Rogue</p><p>7) Half-Elf Wizard</p><p>Strengths: Works great in mass combat scenarios (3 meat shields in front, 2 clerics in the second rank, wizard and rogue fire from the back)</p><p>Weakness: Rogue is pretty ineffective except for traps and locks, arcane firepower limited so we do 1-2 encounters and retreat to study more spells.</p><p></p><p>3rd party (also originally created in 1st Edition)</p><p>1) Human Rogue/Ranger</p><p>2) Human Fighter</p><p>3) Human Monk</p><p>4) Human Cleric</p><p>5) Elf Fighter-Wizard (eventually an Arcane Archer)</p><p>6) Elf Wizard</p><p>7) Human Wizard-Sorcerer</p><p>8) Human Druid</p><p>Strengths: Combat and arcane firepower.</p><p>Weaknesses: Healing is slow. If the Druid was a Cleric, the party would be a lot stronger.</p><p></p><p>4th party</p><p>1) Dwarf Wizard</p><p>2) Elf Rogue</p><p>3) Half-Elf Ranger</p><p>4) Halfling Cleric</p><p>5) Human Fighter</p><p>Strengths: Well-rounded</p><p>Weaknesses: Need more meat on the line. The Ranger is into archery and Fighter is a bit combat shy, so the Rogue and the Cleric do a lot of the bashing!</p><p></p><p>5th party</p><p>1) Dwarf Cleric</p><p>2) Human Sorcerer</p><p>3) Elf Ranger-Wizard</p><p>4) Elf Fighter</p><p>5) Elf Ranger</p><p>Strengths: Bash it, bash it good -- but elven style!</p><p>Weaknesses: No Rogue</p></blockquote><p></p>
[QUOTE="haakon1, post: 3157026, member: 25619"] I'm involved as a DM or a player in 5 groups . . . seems like the ideal mix about: 3/8 fighter ability 2/8 arcane ability 2/8 cleric 1/8 rogue First party (originally created in 1st Edition in 1996) 1) Human Paladin 2) Human Bard 3) Half-Orc Fighter/Cleric 4) Human Fighter Strength: Combat power and turning. Weakness: Virtually no arcane power (just the bard). No thief, either. Second party (in Temple of Elemental Evil computer game -- much closer to 3e than to DDO) 1) Half-Orc Paladin 2) NPC Human Fighter 3) NPC Human Fighter 4) Dwarf Cleric 5) Human Cleric 6) Human Rogue 7) Half-Elf Wizard Strengths: Works great in mass combat scenarios (3 meat shields in front, 2 clerics in the second rank, wizard and rogue fire from the back) Weakness: Rogue is pretty ineffective except for traps and locks, arcane firepower limited so we do 1-2 encounters and retreat to study more spells. 3rd party (also originally created in 1st Edition) 1) Human Rogue/Ranger 2) Human Fighter 3) Human Monk 4) Human Cleric 5) Elf Fighter-Wizard (eventually an Arcane Archer) 6) Elf Wizard 7) Human Wizard-Sorcerer 8) Human Druid Strengths: Combat and arcane firepower. Weaknesses: Healing is slow. If the Druid was a Cleric, the party would be a lot stronger. 4th party 1) Dwarf Wizard 2) Elf Rogue 3) Half-Elf Ranger 4) Halfling Cleric 5) Human Fighter Strengths: Well-rounded Weaknesses: Need more meat on the line. The Ranger is into archery and Fighter is a bit combat shy, so the Rogue and the Cleric do a lot of the bashing! 5th party 1) Dwarf Cleric 2) Human Sorcerer 3) Elf Ranger-Wizard 4) Elf Fighter 5) Elf Ranger Strengths: Bash it, bash it good -- but elven style! Weaknesses: No Rogue [/QUOTE]
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