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What is your personal Appendix N?
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<blockquote data-quote="Moonmover" data-source="post: 9302449" data-attributes="member: 7042230"><p><em>The Lord of the Rings</em>: I mean, obviously. </p><p></p><p><em>The Elder Scrolls</em>: I like that nonhuman races have full-blown nations of their own, rather than just having lairs or even solitary cities here and there. And I like how, while the gods clearly <em> exist</em>, they are mysterious enough for different cultures to have radically different ideas about them. And, my world has a big silver tower holding the sky up.</p><p></p><p><em>The Chronicles of Thomas Covenant</em>: This has influenced how I portray Law and "Chaos" (Despite) in my setting. Also I have the demondim/viles/ur-viles in my world, names and all. Oh, and the last remaining forested regions are protected by Forestals.</p><p></p><p><em>Harry Potter</em>: Mainly this is why my wizards usually have wands instead of staves.</p><p></p><p><em>Dragonball</em>: Mainly just that one of the PC's in my game got ahold of a stretchy staff like Goku's, once.</p><p></p><p><em>The Legend of Zelda</em>: There is a region of my world inspired by <em>Wind Waker</em>'s Great Sea. Also, the PC's have had encounters with octorocks, wall masters, and armoses.</p><p></p><p><em>Magic the Gathering</em>: Planeswalkers exist and you might meet one. Also, one of the nations in my setting is inspired by the "Dragons of Tarkir" set.</p><p></p><p><em>Dragonriders of Pern</em>: Obviously there had to be a good guy faction riding chromatic dragons to fight back against those evil dragons from Not!Tarkir.</p><p></p><p><em>Fallout</em>: I have a bad guy faction based on Ceasar's Legion. No, not the Roman Empire, but Ceasar's Legion from <em>New Vegas.</em></p><p><em></em></p><p><em>Warhammer 40,000: </em>My world's thri-kreen are based on the Imperium of Man. There's no time to explain, I have more influences to list.</p><p></p><p><em>Darkover</em>: One of the nations in my setting is ruled by psionicist aristocrats and features a guild of feminist mercenaries. And, my PC's have encountered "banshees" (giant, screaming terror birds with compound eyes).</p><p></p><p><em>Yu-Gi-Oh</em>: If you find an artifact in my world, it probably has a ghost living inside.</p><p></p><p><em>Black Butler</em>: The first BBEG ever encountered in my setting was based on Ciel Phantomhive (assisted by his demonic footman.)</p><p></p><p><em>Vampire Academy</em>: This is how the vampires in my setting work (and why they are a playable race). Moroi are alive but need blood to stay that way. Sometimes they go nuts and become transformed into a strigoi (a more traditional, evil undead vampire).</p><p></p><p>There is so, so much more. When I consume any piece of media, there's like a 50/50 chance some element of it will get grafted on to my campaign setting. So, I'm stopping myself before this post gets longer.</p></blockquote><p></p>
[QUOTE="Moonmover, post: 9302449, member: 7042230"] [I]The Lord of the Rings[/I]: I mean, obviously. [I]The Elder Scrolls[/I]: I like that nonhuman races have full-blown nations of their own, rather than just having lairs or even solitary cities here and there. And I like how, while the gods clearly [I] exist[/I], they are mysterious enough for different cultures to have radically different ideas about them. And, my world has a big silver tower holding the sky up. [I]The Chronicles of Thomas Covenant[/I]: This has influenced how I portray Law and "Chaos" (Despite) in my setting. Also I have the demondim/viles/ur-viles in my world, names and all. Oh, and the last remaining forested regions are protected by Forestals. [I]Harry Potter[/I]: Mainly this is why my wizards usually have wands instead of staves. [I]Dragonball[/I]: Mainly just that one of the PC's in my game got ahold of a stretchy staff like Goku's, once. [I]The Legend of Zelda[/I]: There is a region of my world inspired by [I]Wind Waker[/I]'s Great Sea. Also, the PC's have had encounters with octorocks, wall masters, and armoses. [I]Magic the Gathering[/I]: Planeswalkers exist and you might meet one. Also, one of the nations in my setting is inspired by the "Dragons of Tarkir" set. [I]Dragonriders of Pern[/I]: Obviously there had to be a good guy faction riding chromatic dragons to fight back against those evil dragons from Not!Tarkir. [I]Fallout[/I]: I have a bad guy faction based on Ceasar's Legion. No, not the Roman Empire, but Ceasar's Legion from [I]New Vegas. Warhammer 40,000: [/I]My world's thri-kreen are based on the Imperium of Man. There's no time to explain, I have more influences to list. [I]Darkover[/I]: One of the nations in my setting is ruled by psionicist aristocrats and features a guild of feminist mercenaries. And, my PC's have encountered "banshees" (giant, screaming terror birds with compound eyes). [I]Yu-Gi-Oh[/I]: If you find an artifact in my world, it probably has a ghost living inside. [I]Black Butler[/I]: The first BBEG ever encountered in my setting was based on Ciel Phantomhive (assisted by his demonic footman.) [I]Vampire Academy[/I]: This is how the vampires in my setting work (and why they are a playable race). Moroi are alive but need blood to stay that way. Sometimes they go nuts and become transformed into a strigoi (a more traditional, evil undead vampire). There is so, so much more. When I consume any piece of media, there's like a 50/50 chance some element of it will get grafted on to my campaign setting. So, I'm stopping myself before this post gets longer. [/QUOTE]
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