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What is your personal Appendix N?
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<blockquote data-quote="gorice" data-source="post: 9302712" data-attributes="member: 7032863"><p>This is a really hard list to write. Based purely on what I'm thinking of at this moment:</p><p></p><ol> <li data-xf-list-type="ol">I second (or third) the Earthsea books. Especially the second one. The later books (I'm halfway through the 5th) are criminally underrated, and give you a magnificent, naturalistic, morally- and politically-charged approach to fantasy that is somehow still whimsical, and exactly what I want from RPGs.</li> <li data-xf-list-type="ol">Fighting fantasy books were literally the first books I ever read of my own accord. I'd completely forgotten about them until they came up in this thread. There was something about a dungeon with skeletons in it. I died a lot. Sold me on dungeons with skeletons for life.</li> <li data-xf-list-type="ol">Lord of the Rings is kind of an anti-influence. Fellowship was the <em>second </em>book I ever read, but the movies had an aesthetic and cultural impact that was simply <em>wrong</em> and kind of soured me on the whole thing. I'll mention the Hobbit instead. Dragons, spiders, trolls, spooky forests, annoying elves, and treasure!</li> <li data-xf-list-type="ol">Morrowind. This one is heavily derivative of a bunch of other stuff I also like, like Dune, Dark Sun, and Heavy Metal comics. The thing with Morrowind is that it's <em>weird</em> and full of cool freaky stuff, but it also makes sense as a world. You feel like real people with real lives can and do actually live there. It's that combination of high weirdness and ground-level politics and history that makes fantasy really sing for me.</li> <li data-xf-list-type="ol">Dark Souls. This game is a miracle: it took a bunch of hackneyed D&D tropes and somehow breathed life into them, making them completely its own, turning them <em>strange</em> again. It's an object lesson in not taking generic tropes for granted. Also, it's interesting that it took a <em>Japanese</em> studio to really nail the aesthetic of medieval-inspired Western fantasy and make it look cool again. To me, most Western fantasy art done by Westerers looks like garbage by comparison.</li> <li data-xf-list-type="ol">The Birthgrave, by Tanith Lee. Currently reading this (I'm near the end), and I can't believe I never read it sooner. It's got Lee's usual dreamlike, gothic feel of disassociation and psychosexual weirdness, married to old-fashioned sword & sorcery action, a bleakly colourful surrealist planet, and a protagonist who might or might not be a female Thulsa Doom. This book somehow articulates <em>so much</em> of what I want from fantasy RPGs, in ways I've never seen before.</li> <li data-xf-list-type="ol">Mad Max. All of them, especially Fury Road. What if your entire game was a car chase, and the car chase told a story? What if there was no hope, and you just kept going anyway?</li> </ol></blockquote><p></p>
[QUOTE="gorice, post: 9302712, member: 7032863"] This is a really hard list to write. Based purely on what I'm thinking of at this moment: [LIST=1] [*]I second (or third) the Earthsea books. Especially the second one. The later books (I'm halfway through the 5th) are criminally underrated, and give you a magnificent, naturalistic, morally- and politically-charged approach to fantasy that is somehow still whimsical, and exactly what I want from RPGs. [*]Fighting fantasy books were literally the first books I ever read of my own accord. I'd completely forgotten about them until they came up in this thread. There was something about a dungeon with skeletons in it. I died a lot. Sold me on dungeons with skeletons for life. [*]Lord of the Rings is kind of an anti-influence. Fellowship was the [I]second [/I]book I ever read, but the movies had an aesthetic and cultural impact that was simply [I]wrong[/I] and kind of soured me on the whole thing. I'll mention the Hobbit instead. Dragons, spiders, trolls, spooky forests, annoying elves, and treasure! [*]Morrowind. This one is heavily derivative of a bunch of other stuff I also like, like Dune, Dark Sun, and Heavy Metal comics. The thing with Morrowind is that it's [I]weird[/I] and full of cool freaky stuff, but it also makes sense as a world. You feel like real people with real lives can and do actually live there. It's that combination of high weirdness and ground-level politics and history that makes fantasy really sing for me. [*]Dark Souls. This game is a miracle: it took a bunch of hackneyed D&D tropes and somehow breathed life into them, making them completely its own, turning them [I]strange[/I] again. It's an object lesson in not taking generic tropes for granted. Also, it's interesting that it took a [I]Japanese[/I] studio to really nail the aesthetic of medieval-inspired Western fantasy and make it look cool again. To me, most Western fantasy art done by Westerers looks like garbage by comparison. [*]The Birthgrave, by Tanith Lee. Currently reading this (I'm near the end), and I can't believe I never read it sooner. It's got Lee's usual dreamlike, gothic feel of disassociation and psychosexual weirdness, married to old-fashioned sword & sorcery action, a bleakly colourful surrealist planet, and a protagonist who might or might not be a female Thulsa Doom. This book somehow articulates [I]so much[/I] of what I want from fantasy RPGs, in ways I've never seen before. [*]Mad Max. All of them, especially Fury Road. What if your entire game was a car chase, and the car chase told a story? What if there was no hope, and you just kept going anyway? [/LIST] [/QUOTE]
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