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What is your personal Appendix N?
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<blockquote data-quote="SakanaSensei" data-source="post: 9302969" data-attributes="member: 7033162"><p>-The Final Fantasy series of games, broadly. The tenth game in the series was particularly formative for me, and the recent sixteenth installment was inspiring.</p><ul> <li data-xf-list-type="ul">The Elder Scrolls series of games, particularly in its presentation of esoteric lore in the third installment.</li> <li data-xf-list-type="ul">A Knight's Tale, the anachronistic jumble of a movie, is my favorite movie of all time and definitely hits a lot of the tone of tabletop sessions, in my mind.</li> <li data-xf-list-type="ul">While I've stopped playing the company's games for various reasons, I can't just pretend my teens and early twenties weren't heavily influenced by Warcraft. My goblins still all have very, very bad East Coast accents and lean more towards "little guys" than "black-hearted thieves."</li> <li data-xf-list-type="ul">The Locklands series of books by Robert Jackson Bennet are a very cool mashup of genres that I found inspiring. Cyberpunk peanut butter in an Italian renaissance themed fantasy chocolate.</li> <li data-xf-list-type="ul">Babel, or the Necessity of Violence by R.F. Kuang was a fantastic read and got me to think a lot about what language means, thematically, in storytelling. It will likely influence future games I run.</li> </ul></blockquote><p></p>
[QUOTE="SakanaSensei, post: 9302969, member: 7033162"] -The Final Fantasy series of games, broadly. The tenth game in the series was particularly formative for me, and the recent sixteenth installment was inspiring. [LIST] [*]The Elder Scrolls series of games, particularly in its presentation of esoteric lore in the third installment. [*]A Knight's Tale, the anachronistic jumble of a movie, is my favorite movie of all time and definitely hits a lot of the tone of tabletop sessions, in my mind. [*]While I've stopped playing the company's games for various reasons, I can't just pretend my teens and early twenties weren't heavily influenced by Warcraft. My goblins still all have very, very bad East Coast accents and lean more towards "little guys" than "black-hearted thieves." [*]The Locklands series of books by Robert Jackson Bennet are a very cool mashup of genres that I found inspiring. Cyberpunk peanut butter in an Italian renaissance themed fantasy chocolate. [*]Babel, or the Necessity of Violence by R.F. Kuang was a fantastic read and got me to think a lot about what language means, thematically, in storytelling. It will likely influence future games I run. [/LIST] [/QUOTE]
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