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<blockquote data-quote="Lanefan" data-source="post: 5979012" data-attributes="member: 29398"><p>Hard to pin down, but a few general trends:</p><p></p><p> - I demand entertainment, from the DM and the other players/characters; and I insist on being able to be entertaining in return</p><p> - I prefer gritty over wahoo, but either way I prefer it be done with a sense of humour</p><p> - the spectacular has to be possible, but rare; if it happens all the time it's not spectacular any more</p><p> - there's always a bigger fish; the PCs are not special snowflakes</p><p> - the rules are there to frame the game, not dictate it</p><p> - evil characters, in-party plots, arguments, even occasional murder - just entertaining parts of the game (even when I'm on the losing end, as has often happened)</p><p> - the party is like a hockey team - players come and go each season but the team goes on year after year, but substitute "characters" for "players" and "party" for "team"</p><p> - level advancement is slow, and seen as an occasional side effect of ongoing play rather than a goal in itself</p><p> - if I have to refer to my character sheet twice in one session that's too often; too many powers and abilities just mean I'll forget them anyway</p><p> - there has to be some sense of mystery, be it in the rules, the DM's plots, whatever - it's no fun just playing out the string when you know how it's going to end</p><p> - there have to be Norse, and there have to be Giants. Somewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5979012, member: 29398"] Hard to pin down, but a few general trends: - I demand entertainment, from the DM and the other players/characters; and I insist on being able to be entertaining in return - I prefer gritty over wahoo, but either way I prefer it be done with a sense of humour - the spectacular has to be possible, but rare; if it happens all the time it's not spectacular any more - there's always a bigger fish; the PCs are not special snowflakes - the rules are there to frame the game, not dictate it - evil characters, in-party plots, arguments, even occasional murder - just entertaining parts of the game (even when I'm on the losing end, as has often happened) - the party is like a hockey team - players come and go each season but the team goes on year after year, but substitute "characters" for "players" and "party" for "team" - level advancement is slow, and seen as an occasional side effect of ongoing play rather than a goal in itself - if I have to refer to my character sheet twice in one session that's too often; too many powers and abilities just mean I'll forget them anyway - there has to be some sense of mystery, be it in the rules, the DM's plots, whatever - it's no fun just playing out the string when you know how it's going to end - there have to be Norse, and there have to be Giants. Somewhere. :) Lanefan [/QUOTE]
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