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General Tabletop Discussion
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What is your preferred level of play?
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<blockquote data-quote="jodyjohnson" data-source="post: 6794163" data-attributes="member: 5590"><p>Between the two goals of uncertainty and risk vs. feeling powerful I find the best mix at 5-9. Before that characters weigh too much toward Risk and after that many players have a tendency to build toward completely eliminating uncertainty to feel powerful. </p><p></p><p>At the 10+ range the game has the potential to continue to be interesting but I've seen many character builds that make it completely uninteresting and rote (mechanical or habitual repetition). Frequently characters hyper-specialize or just fall into a 'best combo' rut that really demotivates me as a DM to see it play out.</p><p></p><p>One option might be to go OD&D/1e/2e and level off Hit Point gains after 9th or 10th level if players want to continue to specialize rather than broaden now that they have enough Hit Points where much of the Risk is reduced.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6794163, member: 5590"] Between the two goals of uncertainty and risk vs. feeling powerful I find the best mix at 5-9. Before that characters weigh too much toward Risk and after that many players have a tendency to build toward completely eliminating uncertainty to feel powerful. At the 10+ range the game has the potential to continue to be interesting but I've seen many character builds that make it completely uninteresting and rote (mechanical or habitual repetition). Frequently characters hyper-specialize or just fall into a 'best combo' rut that really demotivates me as a DM to see it play out. One option might be to go OD&D/1e/2e and level off Hit Point gains after 9th or 10th level if players want to continue to specialize rather than broaden now that they have enough Hit Points where much of the Risk is reduced. [/QUOTE]
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What is your preferred level of play?
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