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General Tabletop Discussion
*Dungeons & Dragons
What is your preferred style, and what tweaks do you do to get there?
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<blockquote data-quote="hastur_nz" data-source="post: 7161563" data-attributes="member: 40592"><p>Short answer: there's nothing at all in the 5e rules that stops me, or fellow DM's, from running the Style of game that we want...</p><p></p><p>Bearing in mind that style is too difficult to describe, e.g. above I see "old school" then straight after are a bunch of things described that for me are definitely NOT old-school as far as I remember, saw, read of etc. So my "style" is "Rock-Star DM" lol...</p><p></p><p>I use all the rules as written, all official books, with a heavy dose of "common sense" in terms of any ambiguity / lack of clarity in what's written. Anything from UA is OK, but we all know there's some rough as guts cheese there still so we don't use those bits. The only house rule I have is for long rests, where you don't get any HP back from resting, you have to spend hit dice, cast spells, etc - not a huge change to be honest, but stops the "video game re-set bottom" feeling at low level; from around 5th level it's a non-event either way.</p><p></p><p>The 5e rules are pretty good, everyone I know that's actually used them thinks they are far better than any other version that's come before. There's nothing at all in the 5e rules that stops me, or fellow DM's, from running the Style of game that we want, so in all honesty there's nothing that needs tweaking to achieve our desired Styles of Play. It's all about exactly HOW you go about using the 5e framework.</p><p></p><p>For example Skill Checks are used in all sorts of different ways by different DM's and/or Players; the 5e rules actually do try and say "only roll dice if it's not clearly success or failure", but that's lost on a lot of people who seem to want to roll dice for everything. Similarly Morale is not something you need specific rules for, but some DM's have every monster and NPC fight to the bitter end, some roll dice for morale, others like me have actually thought about it before hand, in terms of what the antagonist's GOALS might actually be, hence I know what they might be prepared to die for vs surrender/flee/etc, so judging morale doesn't need any rules or dice.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7161563, member: 40592"] Short answer: there's nothing at all in the 5e rules that stops me, or fellow DM's, from running the Style of game that we want... Bearing in mind that style is too difficult to describe, e.g. above I see "old school" then straight after are a bunch of things described that for me are definitely NOT old-school as far as I remember, saw, read of etc. So my "style" is "Rock-Star DM" lol... I use all the rules as written, all official books, with a heavy dose of "common sense" in terms of any ambiguity / lack of clarity in what's written. Anything from UA is OK, but we all know there's some rough as guts cheese there still so we don't use those bits. The only house rule I have is for long rests, where you don't get any HP back from resting, you have to spend hit dice, cast spells, etc - not a huge change to be honest, but stops the "video game re-set bottom" feeling at low level; from around 5th level it's a non-event either way. The 5e rules are pretty good, everyone I know that's actually used them thinks they are far better than any other version that's come before. There's nothing at all in the 5e rules that stops me, or fellow DM's, from running the Style of game that we want, so in all honesty there's nothing that needs tweaking to achieve our desired Styles of Play. It's all about exactly HOW you go about using the 5e framework. For example Skill Checks are used in all sorts of different ways by different DM's and/or Players; the 5e rules actually do try and say "only roll dice if it's not clearly success or failure", but that's lost on a lot of people who seem to want to roll dice for everything. Similarly Morale is not something you need specific rules for, but some DM's have every monster and NPC fight to the bitter end, some roll dice for morale, others like me have actually thought about it before hand, in terms of what the antagonist's GOALS might actually be, hence I know what they might be prepared to die for vs surrender/flee/etc, so judging morale doesn't need any rules or dice. [/QUOTE]
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What is your preferred style, and what tweaks do you do to get there?
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