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Community
General Tabletop Discussion
*Dungeons & Dragons
What is your preferred style, and what tweaks do you do to get there?
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<blockquote data-quote="Li Shenron" data-source="post: 7161971" data-attributes="member: 1465"><p>My preferred playstyle is pretty much the same as yours. </p><p></p><p>Maybe with a preference on the <em>exploration</em> pillar, also reflected in a preference for <em>sandbox</em> campaigns. </p><p></p><p>I like characters playing on their strengths to emphasize the <strong>role</strong> in "roleplay game".</p><p></p><p></p><p></p><p>I basically do these too, except the last (I have them go in order, as per normal rules), and I don't even consider these house rules but more like game management style.</p><p></p><p>To steer the game towards my style, I also do the following:</p><p></p><p>- I enforce the right of the DM to grant checks: that the player has the right to attempt at everything doesn't mean there is a check. As a more specific case, I often decide to grant a check depending on whether you're <em>proficient</em> or not, which might mean autosuccess if proficient vs check needed if nonproficient, or it might mean check needed if proficient vs autofailure if nonproficient; the most typical case I use the latter, is with <em>knowledge</em> checks.</p><p></p><p>- I discourage the use of <em>books at the table</em>. I use small printouts to help players with descriptions of their character's abilities. Ideally, I would use <em>ability cards</em> but I never had the time to design past a bunch of samples.</p><p></p><p>- I experiment with various custom <em>character sheets</em> to help players focus on their characters' roles.</p><p></p><p>- I tweak XP awards to pace advancement instead of using standard values. </p><p></p><p>- I don't bother doing precision balancing of encounters, or adventuring days.</p><p></p><p>- I offer alternatives to PC's deaths, discussed with the rest of the group.</p><p></p><p>- I create dynamic magic items that are typically more powerful (not "vertically" but rather in terms of number of abilities) and complicated than usual. "Dynamic" means they can change overtime.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7161971, member: 1465"] My preferred playstyle is pretty much the same as yours. Maybe with a preference on the [I]exploration[/I] pillar, also reflected in a preference for [I]sandbox[/I] campaigns. I like characters playing on their strengths to emphasize the [B]role[/B] in "roleplay game". I basically do these too, except the last (I have them go in order, as per normal rules), and I don't even consider these house rules but more like game management style. To steer the game towards my style, I also do the following: - I enforce the right of the DM to grant checks: that the player has the right to attempt at everything doesn't mean there is a check. As a more specific case, I often decide to grant a check depending on whether you're [I]proficient[/I] or not, which might mean autosuccess if proficient vs check needed if nonproficient, or it might mean check needed if proficient vs autofailure if nonproficient; the most typical case I use the latter, is with [I]knowledge[/I] checks. - I discourage the use of [I]books at the table[/I]. I use small printouts to help players with descriptions of their character's abilities. Ideally, I would use [I]ability cards[/I] but I never had the time to design past a bunch of samples. - I experiment with various custom [I]character sheets[/I] to help players focus on their characters' roles. - I tweak XP awards to pace advancement instead of using standard values. - I don't bother doing precision balancing of encounters, or adventuring days. - I offer alternatives to PC's deaths, discussed with the rest of the group. - I create dynamic magic items that are typically more powerful (not "vertically" but rather in terms of number of abilities) and complicated than usual. "Dynamic" means they can change overtime. [/QUOTE]
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General Tabletop Discussion
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What is your preferred style, and what tweaks do you do to get there?
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