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What is your second edition experience (no edition war!!!)
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<blockquote data-quote="Achan hiArusa" data-source="post: 4413645" data-attributes="member: 2597"><p>Oh, let's see, my gaming journey.</p><p></p><p>Started with the blue and white boxed set back in 6th grade. We played Keep on the Borderlands in our G/T pod in Florida. Then somebody bought the second red boxed set and we played that for awhile. Then we played Star Frontiers. Then I moved and found some neighbors and we played Red Box basic and Expert. I went off for the summer and got a copy of the 1e AD&D PH and I incorporated that (so I was using the Player's Handbook with the BE boxed sets). My stepgrandmother went through the whole "D&D is evil" phase and convinced my stepmother (who wasn't all that religious in the first place) to destroy my books. But I had friends who had the 2nd Edition books and we played a little bit. Then I went to Governor's School and played an entire summer of AH's Runequest (I found a mint boxed set at SoonerCon this year, joy!) about 6 hours a day on the weekdays and 12 on the weekends for six weeks with a little bit of Paranoia. When I went to college, I briefly flirted with Champions, Cyberpunk 2020, and Torg and ran a GURPS/D&D hybrid game (before S&P was ever thought of), I ended up playing a mixed White Wolf game (by the time I got around to playing on VtM, WtA, and MtA were out) and then after about 4 years of playing we went back to Champions, but the White Wolf game would occassionally reappear (and I ran a session of a pure core book only GURPS game). Then I moved again and I found a group and we played 2nd Edition D&D, FASERIP Marvel, Megatraveler, 4e Gamma World, Alternity, and, again, White Wolf. After that we started playing 3e and switched to a 3.5e/Modern game (we started out with Age/10 in Modern classes and then multiclassed into D&D classes) with occassional forays back into White Wolf (both WoD and Exalted) and I've run two nWoD games (one was a Bughunters game, I have the Amazing Engine book and I used its background with the WoD engine and used Trinity and Cyberpunk for the high tech), with one long running Call of Cthulhu game (a d20/BRP hybrid, I replaced the D&D hit point style system with the BRP static system and used SIZ) and a Pulp game using a cross between Polyhedron's Pulp Heroes and Adventure! (mainly I beefed up the classes to Star Wars Revised standards and then supplemented the Action Point system with Adventure's dramatic edit system), and I've run Singapore Sling using Modern and Future d20 (I recreated the craziness of Transhuman space by using also adding some of Star Wars Revised and S&S Gamma World into the mix). And we would play Mongoose Paranoia as a space filler. Then I moved again and played a few Modern and Pendragon games and a long running 3.5e game that didn't trip my buttons so I quit. I have an off and on long distance D&D 3.5e game using Rogue Mistress from Stormbringer as the basis for the adventure. And I occasionally play a few rounds of 4e with the local RPGAers, but its all been combat.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4413645, member: 2597"] Oh, let's see, my gaming journey. Started with the blue and white boxed set back in 6th grade. We played Keep on the Borderlands in our G/T pod in Florida. Then somebody bought the second red boxed set and we played that for awhile. Then we played Star Frontiers. Then I moved and found some neighbors and we played Red Box basic and Expert. I went off for the summer and got a copy of the 1e AD&D PH and I incorporated that (so I was using the Player's Handbook with the BE boxed sets). My stepgrandmother went through the whole "D&D is evil" phase and convinced my stepmother (who wasn't all that religious in the first place) to destroy my books. But I had friends who had the 2nd Edition books and we played a little bit. Then I went to Governor's School and played an entire summer of AH's Runequest (I found a mint boxed set at SoonerCon this year, joy!) about 6 hours a day on the weekdays and 12 on the weekends for six weeks with a little bit of Paranoia. When I went to college, I briefly flirted with Champions, Cyberpunk 2020, and Torg and ran a GURPS/D&D hybrid game (before S&P was ever thought of), I ended up playing a mixed White Wolf game (by the time I got around to playing on VtM, WtA, and MtA were out) and then after about 4 years of playing we went back to Champions, but the White Wolf game would occassionally reappear (and I ran a session of a pure core book only GURPS game). Then I moved again and I found a group and we played 2nd Edition D&D, FASERIP Marvel, Megatraveler, 4e Gamma World, Alternity, and, again, White Wolf. After that we started playing 3e and switched to a 3.5e/Modern game (we started out with Age/10 in Modern classes and then multiclassed into D&D classes) with occassional forays back into White Wolf (both WoD and Exalted) and I've run two nWoD games (one was a Bughunters game, I have the Amazing Engine book and I used its background with the WoD engine and used Trinity and Cyberpunk for the high tech), with one long running Call of Cthulhu game (a d20/BRP hybrid, I replaced the D&D hit point style system with the BRP static system and used SIZ) and a Pulp game using a cross between Polyhedron's Pulp Heroes and Adventure! (mainly I beefed up the classes to Star Wars Revised standards and then supplemented the Action Point system with Adventure's dramatic edit system), and I've run Singapore Sling using Modern and Future d20 (I recreated the craziness of Transhuman space by using also adding some of Star Wars Revised and S&S Gamma World into the mix). And we would play Mongoose Paranoia as a space filler. Then I moved again and played a few Modern and Pendragon games and a long running 3.5e game that didn't trip my buttons so I quit. I have an off and on long distance D&D 3.5e game using Rogue Mistress from Stormbringer as the basis for the adventure. And I occasionally play a few rounds of 4e with the local RPGAers, but its all been combat. [/QUOTE]
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