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What is your "Sweet Spot" of Success? (poll)
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<blockquote data-quote="DND_Reborn" data-source="post: 8769593" data-attributes="member: 6987520"><p>"Hard" for someone who is "good", that was in the OP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You have to decide for <em>yourself</em> (which is why I left it open-ended) what constitutes "good" (what modifier total) and what DC would be "hard" for that individual. Once you make those choices, you get the % chance and vote.</p><p></p><p>Now, you can do it the other direction as well:</p><p></p><p>For instance, given for most PCs the range is -1 (ability score 8) to +17 (ability score 20, tier 4, expertise), you might decide someone is "good" at +8. They aren't great (maybe +10-12) or incredible (+13 or whatever...), and they are better than someone who is decent (maybe just +5?).</p><p></p><p>It is entirely subjective, of course.</p><p></p><p>Then, you think: "How likely should someone who is <em>good</em> succeed at a difficult task?" Perhaps 35%? 50%? 65%? 90%?</p><p></p><p>Again, entirely subjective and you have to decide for yourself.</p><p></p><p>Doing a bit of algebra will then decide the DC. In the example above, if you are +8 and want a 35% chance of success. Well, 35% is a roll of 14 or better, adding 8 makes the DC 22. Hmm... is that too high? Maybe, maybe not...</p><p></p><p>50% would be DC 19, 65% would be DC 16, and 90% would be just DC 11!</p><p></p><p>So, what seems most "right" to you? Is "good" +8? Is "difficult" DC 22, 19, 16, or 11? And of course, ultimately, what are then their chances? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can go as in-depth in your thinking or just go with your gut on what feels like the chance should be for someone good doing something difficult.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8769593, member: 6987520"] "Hard" for someone who is "good", that was in the OP. ;) You have to decide for [I]yourself[/I] (which is why I left it open-ended) what constitutes "good" (what modifier total) and what DC would be "hard" for that individual. Once you make those choices, you get the % chance and vote. Now, you can do it the other direction as well: For instance, given for most PCs the range is -1 (ability score 8) to +17 (ability score 20, tier 4, expertise), you might decide someone is "good" at +8. They aren't great (maybe +10-12) or incredible (+13 or whatever...), and they are better than someone who is decent (maybe just +5?). It is entirely subjective, of course. Then, you think: "How likely should someone who is [I]good[/I] succeed at a difficult task?" Perhaps 35%? 50%? 65%? 90%? Again, entirely subjective and you have to decide for yourself. Doing a bit of algebra will then decide the DC. In the example above, if you are +8 and want a 35% chance of success. Well, 35% is a roll of 14 or better, adding 8 makes the DC 22. Hmm... is that too high? Maybe, maybe not... 50% would be DC 19, 65% would be DC 16, and 90% would be just DC 11! So, what seems most "right" to you? Is "good" +8? Is "difficult" DC 22, 19, 16, or 11? And of course, ultimately, what are then their chances? :) You can go as in-depth in your thinking or just go with your gut on what feels like the chance should be for someone good doing something difficult. [/QUOTE]
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