Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your "Sweet Spot" of Success? (poll)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Composer99" data-source="post: 8770636" data-attributes="member: 7030042"><p>In point of fact, outside of professional team sports, it's usually considered disastrous if a trained person or team doing a difficult thing had a mere 25-40% success rate outside of the most extraordinary of circumstances.</p><p></p><p>(For instance, this <a href="https://www.reuters.com/article/us-healthcare-hospitals-survival-idUSKBN0M809D20150312" target="_blank">admittedly rather old article</a> suggests that hospitals of the day were falling short if their survival rate for <em>replacing the heart's aortic valve</em> - surely a challenging procedure at the best of times - was less than 95%!)</p><p></p><p>If as a player you enjoy pro-team-sport-levels of success (where, for instance, converting 15-20% of your shots on goal into a goal in ice hockey is an amazing achievement), that's fine as far as it goes, but frankly it comes across as enjoying feeling <em>lucky</em> more than feeling <em>challenged</em>.</p><p></p><p>[HR][/HR]</p><p>To my mind, <em>being</em> challenged in RPG gameplay is <em>first and foremost</em> about testing your skills as a player, whether that's your system mastery, your care and attention to the description of the world around your PC and such deductions that you can make about that world as a result, your clever use of equipment and personal resources to bypass or resolve obstacles, your leveraging of social relationships in the fiction, and other skills besides. (Note that I stated <em>being</em> challenged, as opposed to <em>feeling</em> challenged, which of course is a matter of player psychology.)</p><p></p><p>Insisting on challenge-as-low-success-rate strikes me as saying that being challenged is more like playing a game of, "You’ve got to ask yourself one question: ‘Do I feel lucky?’ Well do ya, punk?” Go nuts if you want, but I just don't see the point.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8770636, member: 7030042"] In point of fact, outside of professional team sports, it's usually considered disastrous if a trained person or team doing a difficult thing had a mere 25-40% success rate outside of the most extraordinary of circumstances. (For instance, this [URL='https://www.reuters.com/article/us-healthcare-hospitals-survival-idUSKBN0M809D20150312']admittedly rather old article[/URL] suggests that hospitals of the day were falling short if their survival rate for [I]replacing the heart's aortic valve[/I] - surely a challenging procedure at the best of times - was less than 95%!) If as a player you enjoy pro-team-sport-levels of success (where, for instance, converting 15-20% of your shots on goal into a goal in ice hockey is an amazing achievement), that's fine as far as it goes, but frankly it comes across as enjoying feeling [I]lucky[/I] more than feeling [I]challenged[/I]. [HR][/HR] To my mind, [I]being[/I] challenged[I] [/I]in RPG gameplay is [I]first and foremost[/I] about testing your skills as a player, whether that's your system mastery, your care and attention to the description of the world around your PC and such deductions that you can make about that world as a result, your clever use of equipment and personal resources to bypass or resolve obstacles, your leveraging of social relationships in the fiction, and other skills besides. (Note that I stated [I]being[/I] challenged, as opposed to [I]feeling[/I] challenged, which of course is a matter of player psychology.) Insisting on challenge-as-low-success-rate strikes me as saying that being challenged is more like playing a game of, "You’ve got to ask yourself one question: ‘Do I feel lucky?’ Well do ya, punk?” Go nuts if you want, but I just don't see the point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your "Sweet Spot" of Success? (poll)
Top