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What is your thoughts on multiclassing?
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<blockquote data-quote="fba827" data-source="post: 4590375" data-attributes="member: 807"><p>Our group hasn't had lots of experience with multiclassing (we haven't yet gotten above 4th level in any of our campaigns). But we have had one or two take the first feat to start dabbling.</p><p></p><p>Having said that, some observations just by reading the rules on it.</p><p></p><p>It is simple which is a BIG plus: no more awkward partial base attack bonuses etc or worrying about cross class skills or other wierdness that cropped up in 3.X multiclassing.</p><p></p><p>That first feat to start multiclassing is definetly worth more than other feats (a free trained skill and bonus effect), so that is a huge boone.</p><p></p><p>I also like the idea that you are swapping out powers for other ones, so you're staying "at the same level" as everyone else in terms of the amount of options you have. That also helps keep things simple and relatively equal.</p><p></p><p>However, the paragon multiclassing option seems weak. 4 feats and missing out on additional action point uses and missing out on some stronger attack powers...</p><p></p><p>The hard thing to balance (from a player perspective) is which ability to swap. Because if the power isn't based off one of your strong ability scores, or isn't based off an ability score that you're able to bump up with level (due to dependancy on other stats in your primary class) then your attack power with the swapped power does fall behind the curve.</p><p></p><p>Overall, i find it a definate improvement over 3.x. is it perfect? no. but it isn't bad either.</p><p></p><p>(again, all just my opinion based on reading and not actual play since our group has not gotten very high in level yet)</p></blockquote><p></p>
[QUOTE="fba827, post: 4590375, member: 807"] Our group hasn't had lots of experience with multiclassing (we haven't yet gotten above 4th level in any of our campaigns). But we have had one or two take the first feat to start dabbling. Having said that, some observations just by reading the rules on it. It is simple which is a BIG plus: no more awkward partial base attack bonuses etc or worrying about cross class skills or other wierdness that cropped up in 3.X multiclassing. That first feat to start multiclassing is definetly worth more than other feats (a free trained skill and bonus effect), so that is a huge boone. I also like the idea that you are swapping out powers for other ones, so you're staying "at the same level" as everyone else in terms of the amount of options you have. That also helps keep things simple and relatively equal. However, the paragon multiclassing option seems weak. 4 feats and missing out on additional action point uses and missing out on some stronger attack powers... The hard thing to balance (from a player perspective) is which ability to swap. Because if the power isn't based off one of your strong ability scores, or isn't based off an ability score that you're able to bump up with level (due to dependancy on other stats in your primary class) then your attack power with the swapped power does fall behind the curve. Overall, i find it a definate improvement over 3.x. is it perfect? no. but it isn't bad either. (again, all just my opinion based on reading and not actual play since our group has not gotten very high in level yet) [/QUOTE]
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