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What is your thoughts on multiclassing?
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<blockquote data-quote="Dausuul" data-source="post: 4591171" data-attributes="member: 58197"><p>I like the idea of 4E multiclassing, but in practice I find it has one major problem - the fact that different classes need different tools. If you multiclass wizard/cleric, for instance, you have to either drop yet another feat on Quick Draw, or spend all your minor actions getting your holy symbol out and putting it away again, or resign yourself to not getting an enhancement bonus on your cleric powers.</p><p></p><p>What I'm finding in practice is that multiclassing is great to cherry-pick another class's utilities, but seldom worth it to get any kind of attack powers. I'm currently playing a swordmage who's multiclassed into wizard purely to get Shield, which is a truly awesome - some would say broken - power for any melee warrior. I'm probably not going to do any more multiclassing.</p><p></p><p>The exception is martial classes, who can do fairly well out of multiclassing - most martial classes' powers key off either Strength or Dexterity, so you can easily find a class that uses the same stat you do, and they all use weapons.</p><p></p><p>It's kind of ironic, really; all that effort to make a new multiclass system, and it ends up being just like 3E. Non-casters do fine with multiclassing, while casters suck at it.</p><p></p><p>IMO, we really need a feat that lets you choose any one type of implement (rods, staves, orbs, etc.) or weapon category (light blades, heavy blades, etc.), and use it as an implement for a class that couldn't normally do so.</p><p></p><p><em>(Edit: And apparently Cadfan has multiclassed ninja.)</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 4591171, member: 58197"] I like the idea of 4E multiclassing, but in practice I find it has one major problem - the fact that different classes need different tools. If you multiclass wizard/cleric, for instance, you have to either drop yet another feat on Quick Draw, or spend all your minor actions getting your holy symbol out and putting it away again, or resign yourself to not getting an enhancement bonus on your cleric powers. What I'm finding in practice is that multiclassing is great to cherry-pick another class's utilities, but seldom worth it to get any kind of attack powers. I'm currently playing a swordmage who's multiclassed into wizard purely to get Shield, which is a truly awesome - some would say broken - power for any melee warrior. I'm probably not going to do any more multiclassing. The exception is martial classes, who can do fairly well out of multiclassing - most martial classes' powers key off either Strength or Dexterity, so you can easily find a class that uses the same stat you do, and they all use weapons. It's kind of ironic, really; all that effort to make a new multiclass system, and it ends up being just like 3E. Non-casters do fine with multiclassing, while casters suck at it. IMO, we really need a feat that lets you choose any one type of implement (rods, staves, orbs, etc.) or weapon category (light blades, heavy blades, etc.), and use it as an implement for a class that couldn't normally do so. [I](Edit: And apparently Cadfan has multiclassed ninja.)[/I] [/QUOTE]
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