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What is your thoughts on multiclassing?
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<blockquote data-quote="bert1000" data-source="post: 4591286" data-attributes="member: 29013"><p>I think it is great, except for paragon multiclassing. I think you should get more class features to offset the paragon abilities you are giving up. For instance, I have been playing around with:</p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Paladin:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Whenever you use an action point for an extra attack, you can use Divine Challenge as a free action immediately before the attack.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You gain Lay on Hands</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Ranger:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Whenever you use an action point for an extra attack, you can use Hunter’s Quarry as a free action immediately before the attack.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You gain two blade or archer fighting style</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Rogue:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Whenever you use an action point for an extra attack, you can use Sneak Attack if applicable. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You gain artful dodger or brutal scoundrel</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Warlock:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Whenever you use an action point for an extra attack, you can use Warlock’s Curse as a free action immediately before the attack.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You gain Shadow Walk</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Warlord</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Choose inspiring presence or tactical presence. Whenever you use an action point in an encounter, you are considered to have inspiring or tactical presence for the rest of the encounter.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You can use Inspiring Word once per encounter (in addition to once a day from your multiclass feat)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Wizard:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">11th: Pick an implement to master. Whenever you use an action point for an extra action, you gain the benefits of implement mastery. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">16th: You create a spell book. You can choose 2 wizard daily and utility spells for each wizard spell slot you have.</span></span></p></blockquote><p></p>
[QUOTE="bert1000, post: 4591286, member: 29013"] I think it is great, except for paragon multiclassing. I think you should get more class features to offset the paragon abilities you are giving up. For instance, I have been playing around with: [COLOR=white][/COLOR] [FONT=Times New Roman][COLOR=white][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Paladin:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Whenever you use an action point for an extra attack, you can use Divine Challenge as a free action immediately before the attack.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You gain Lay on Hands[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Ranger:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Whenever you use an action point for an extra attack, you can use Hunter’s Quarry as a free action immediately before the attack.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You gain two blade or archer fighting style[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Rogue:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Whenever you use an action point for an extra attack, you can use Sneak Attack if applicable. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You gain artful dodger or brutal scoundrel[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Warlock:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Whenever you use an action point for an extra attack, you can use Warlock’s Curse as a free action immediately before the attack.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You gain Shadow Walk[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Warlord[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Choose inspiring presence or tactical presence. Whenever you use an action point in an encounter, you are considered to have inspiring or tactical presence for the rest of the encounter.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You can use Inspiring Word once per encounter (in addition to once a day from your multiclass feat)[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white] [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Wizard:[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]11th: Pick an implement to master. Whenever you use an action point for an extra action, you gain the benefits of implement mastery. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]16th: You create a spell book. You can choose 2 wizard daily and utility spells for each wizard spell slot you have.[/COLOR][/FONT] [COLOR=white][/COLOR] [/QUOTE]
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