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What is your thoughts on multiclassing?
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4592778" data-attributes="member: 1846"><p>I think that's something that you'll have to bring up with your DM - you are, after all, fundamentally changing the nature of the character in terms of how they interact with the world.</p><p></p><p>I'd be happy for one of my players to rework their character from the ground up like this (although I'd probably insist they took the relevant multi-class feat for their "old" class and kept it for a few levels) but "taking the character in a different direction" by wanting to change their original class is just not something that's supported in 4e.</p><p></p><p>It seems to me that the reason multi-classing works the way it does now is that "stopping doing your sword drills and studying your spellbook more" is not sufficient to change from fighter/wizard to wizard/fighter. Not without, say, several years of retraining yourself. Becoming a Wizard isn't easy, any more than becoming a Fighter is - it takes a long time and the vast majority of your focus in life to achieve this.</p><p></p><p>Suddenly being able to swap over wholesale isn't something that I'd like to see players be able to do (see earlier notes on how OotS parodied this). However, if the group has a big period of downtime that can cover the change, then I'm all for it. </p><p></p><p>What I don't believe is that this sort of thing should be in the rules as written - although it could have been handy for it to have been in the DMG under advice on what to do if a player wants to change.</p><p></p><p>Maybe there will be something in the DMG2 about it.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4592778, member: 1846"] I think that's something that you'll have to bring up with your DM - you are, after all, fundamentally changing the nature of the character in terms of how they interact with the world. I'd be happy for one of my players to rework their character from the ground up like this (although I'd probably insist they took the relevant multi-class feat for their "old" class and kept it for a few levels) but "taking the character in a different direction" by wanting to change their original class is just not something that's supported in 4e. It seems to me that the reason multi-classing works the way it does now is that "stopping doing your sword drills and studying your spellbook more" is not sufficient to change from fighter/wizard to wizard/fighter. Not without, say, several years of retraining yourself. Becoming a Wizard isn't easy, any more than becoming a Fighter is - it takes a long time and the vast majority of your focus in life to achieve this. Suddenly being able to swap over wholesale isn't something that I'd like to see players be able to do (see earlier notes on how OotS parodied this). However, if the group has a big period of downtime that can cover the change, then I'm all for it. What I don't believe is that this sort of thing should be in the rules as written - although it could have been handy for it to have been in the DMG under advice on what to do if a player wants to change. Maybe there will be something in the DMG2 about it. [/QUOTE]
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