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General Tabletop Discussion
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What is your top question/concern about 4th edition?
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<blockquote data-quote="an_idol_mind" data-source="post: 3783165" data-attributes="member: 43749"><p>The system did change drastically, although one can see pretty clear connections to later 2nd edition stuff and what was done with 3rd edition. One thing about 3rd edition, though, is that my style of game didn't change drastically. Just about anything that could be done in 2nd edition could be duplicated in 3rd edition, which was pretty key to me. More options allowed for more possibilities, but what was doable in older editions was still workable in the newer one, with very few exceptions. The terminology also had some consistency; a lawful neutral dwarf cleric who has a mace of smiting looked pretty much the same in 2nd edition as 3rd edition.</p><p></p><p>My big worry for 4th edition is that the changes will make it too much of a headache for me to convert my old campaign. Already, the design and development articles suggest that elves and wizards are going to change pretty drastically, which could mean some pretty big changes to my game. We've also got one of the designers hinting in his blog that some of the basic stuff, like a chaotic alignment, is going to be changed. So now my chaotic good elf wizard is starting to look totally changed. If you've got a gnome illusionist, heaven help you.</p><p></p><p>Many people have a stopping point where they consider the game to have changed too drastically to be considered D&D. Some people got off after the brown box, some hopped off at AD&D. Others bailed with the basic/expert sets, and so on. My big concern for 4th edition is that the drastic changes will mean that my stopping point is 3.5.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3783165, member: 43749"] The system did change drastically, although one can see pretty clear connections to later 2nd edition stuff and what was done with 3rd edition. One thing about 3rd edition, though, is that my style of game didn't change drastically. Just about anything that could be done in 2nd edition could be duplicated in 3rd edition, which was pretty key to me. More options allowed for more possibilities, but what was doable in older editions was still workable in the newer one, with very few exceptions. The terminology also had some consistency; a lawful neutral dwarf cleric who has a mace of smiting looked pretty much the same in 2nd edition as 3rd edition. My big worry for 4th edition is that the changes will make it too much of a headache for me to convert my old campaign. Already, the design and development articles suggest that elves and wizards are going to change pretty drastically, which could mean some pretty big changes to my game. We've also got one of the designers hinting in his blog that some of the basic stuff, like a chaotic alignment, is going to be changed. So now my chaotic good elf wizard is starting to look totally changed. If you've got a gnome illusionist, heaven help you. Many people have a stopping point where they consider the game to have changed too drastically to be considered D&D. Some people got off after the brown box, some hopped off at AD&D. Others bailed with the basic/expert sets, and so on. My big concern for 4th edition is that the drastic changes will mean that my stopping point is 3.5. [/QUOTE]
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