Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your top question/concern about 4th edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3788383" data-attributes="member: 42582"><p>I'm pretty confident that this won't happen.</p><p></p><p>As I said in my earlier post, the authority of the GM in AD&D is a consequence of the fact that the mechanics play very little role in the AD&D play experience - character build is a non-event, and action resolution not much more (except for 1st ed DMG non-lethal combat). It is all about the players grappling with the challenges posed by the GM, and the GM deciding whether or not the players' ingenuity will be rewarded. This is demonstrated by the fact that the "playing the game" section of the PHB is devoted primarily to effective techniques of dungeon exploration.</p><p></p><p>4e, on the other hand, will continue 3e's emphasis on character build (and will increase it, by putting race into the mix in a more complicated way) and action resolution systems (which will also become more intricate, with the changes to resource management for all classes). The mechanics will therefore continue to be at the centre of the play experience. In such a system, the GM will never have the same role as that conferred by AD&D.</p><p></p><p></p><p>Again, a system with the mechanical emphases of 3E/4e will not support old-school play. Old-school play is about the <em>players</em> planning their expedition, equipping their characters with iron spikes, using their own knowledge of the dungeon environment, deciding when to use their (sparse) resources and when to run away.</p><p></p><p>4e will continue to emphasise character build and resolution of character actions. In such a system, the players optimise their characters and the use of their skills. When it comes to success on an expedition, it is the character who makes the in-game decisions, while the player simply refers to ranks in Search or Survival or Knowledge (Dungeoneering).</p><p></p><p>The new social mechanics will probably complete this transformation, by turning social interaction - the last sphere of play in which many people still use an old-style approach - in to a sphere in which success, for the players, will depend upon build optimisation and effective use of the action resolution mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3788383, member: 42582"] I'm pretty confident that this won't happen. As I said in my earlier post, the authority of the GM in AD&D is a consequence of the fact that the mechanics play very little role in the AD&D play experience - character build is a non-event, and action resolution not much more (except for 1st ed DMG non-lethal combat). It is all about the players grappling with the challenges posed by the GM, and the GM deciding whether or not the players' ingenuity will be rewarded. This is demonstrated by the fact that the "playing the game" section of the PHB is devoted primarily to effective techniques of dungeon exploration. 4e, on the other hand, will continue 3e's emphasis on character build (and will increase it, by putting race into the mix in a more complicated way) and action resolution systems (which will also become more intricate, with the changes to resource management for all classes). The mechanics will therefore continue to be at the centre of the play experience. In such a system, the GM will never have the same role as that conferred by AD&D. Again, a system with the mechanical emphases of 3E/4e will not support old-school play. Old-school play is about the [i]players[/i] planning their expedition, equipping their characters with iron spikes, using their own knowledge of the dungeon environment, deciding when to use their (sparse) resources and when to run away. 4e will continue to emphasise character build and resolution of character actions. In such a system, the players optimise their characters and the use of their skills. When it comes to success on an expedition, it is the character who makes the in-game decisions, while the player simply refers to ranks in Search or Survival or Knowledge (Dungeoneering). The new social mechanics will probably complete this transformation, by turning social interaction - the last sphere of play in which many people still use an old-style approach - in to a sphere in which success, for the players, will depend upon build optimisation and effective use of the action resolution mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your top question/concern about 4th edition?
Top