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What is your top question/concern about 4th edition?
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<blockquote data-quote="Lanefan" data-source="post: 3788582" data-attributes="member: 29398"><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Actually, in mine there'll be one overarching plotline that eventually gets resolved, leading to another...but it's the same characters and-or identifyable party (or parties) throughout.</p><p></p><p>In my Riveria game, for example, there were a bunch of overarching plotlines that interwove sometimes:</p><p></p><p>1a. Kingdom overthrow prevention, led to</p><p>2. Amber keys series, led back to</p><p>1b. Kingdom overthrow prevention and resulting mop-up, led to</p><p>3. Asgeir's saga series, led to</p><p>[various unrelated adventures including a time-travel adventure back to kingdom overthrow], led to</p><p>4a. Swords of hope series, in conjunction with</p><p>4b. Hobgoblin army thaw-out prevention series, led to</p><p>5. Giant invasion, led to</p><p>6a. The Gith prequels (The Coldwood Menace, Attack of the Bones, Revenge of the Gith), and</p><p>6b. Drow series.</p><p></p><p>Each of those noted series represents at least 3 distinct adventures, and there were quite a few unrelated adventures in between times. For much of this there were two parties (or more) running concurrently, and a few characters lasted almost from beginning to end (and *many* more did not). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's a 12-year campaign, using modified 1e.As a player, 6 months in I'm just getting settled down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, if there's a predefined end in place right from the start that just seems so...*limiting*, somehow.As long as you've got a good story that can lead in to another good story, you can keep going as long as the players are willing. But if you're running 3e (or 4e) you *have* to slow down the advancement rate to a crawl or else you'll have characters at stratospheric levels with your campaign only half-done.Agreed, and they can go a long way towards such by simply presenting two advancement tables...a fast and a slow...and some sidebar notes on how to effectively run long campaigns.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3788582, member: 29398"] Thanks. :) Actually, in mine there'll be one overarching plotline that eventually gets resolved, leading to another...but it's the same characters and-or identifyable party (or parties) throughout. In my Riveria game, for example, there were a bunch of overarching plotlines that interwove sometimes: 1a. Kingdom overthrow prevention, led to 2. Amber keys series, led back to 1b. Kingdom overthrow prevention and resulting mop-up, led to 3. Asgeir's saga series, led to [various unrelated adventures including a time-travel adventure back to kingdom overthrow], led to 4a. Swords of hope series, in conjunction with 4b. Hobgoblin army thaw-out prevention series, led to 5. Giant invasion, led to 6a. The Gith prequels (The Coldwood Menace, Attack of the Bones, Revenge of the Gith), and 6b. Drow series. Each of those noted series represents at least 3 distinct adventures, and there were quite a few unrelated adventures in between times. For much of this there were two parties (or more) running concurrently, and a few characters lasted almost from beginning to end (and *many* more did not). :) That's a 12-year campaign, using modified 1e.As a player, 6 months in I'm just getting settled down. :) Also, if there's a predefined end in place right from the start that just seems so...*limiting*, somehow.As long as you've got a good story that can lead in to another good story, you can keep going as long as the players are willing. But if you're running 3e (or 4e) you *have* to slow down the advancement rate to a crawl or else you'll have characters at stratospheric levels with your campaign only half-done.Agreed, and they can go a long way towards such by simply presenting two advancement tables...a fast and a slow...and some sidebar notes on how to effectively run long campaigns. Lanefan [/QUOTE]
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