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What issues should a new group settle up front?
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<blockquote data-quote="Aikuchi" data-source="post: 2749339" data-attributes="member: 38713"><p>I believe some players have a strong preconcived idea that the 'GM rules ALL', so any suggestions that make and was shot down was because of the 'want's of the GM to his/her own particular mood/story arc and awhat-nots. </p><p></p><p>Those players fails to see the amount of time some GMs put into carefully deliberating whether such suggestions actually alter and unabalnce the overall campaign. If the world of crafted uniquely with some house rules in place, and it differentiates from the RAW in the book, some things have to be taken into consideration. </p><p></p><p>Some of my players felt I was trying my best to consider the other players request to keep the class unchanged in the campaign. Much of this stemmed from the Mystic Thuerge and Geomancer issues. I know I couldnt be completely inane about my suggestions since the other half of the table was agreeable with the changes. For class altering decisions, I make sure all players realize the changes because it may inversely affect them as a group. - ALL before the campaign begins of course. </p><p></p><p>Their callback and retorts were often in an exaggerated exaspertaion of *paraphrased* "Well, the GM controls everything anyways. Players have no say in anything". If such was truem, I would not have spent hours tryign to explain the ramifications of their keeping thei class untouched in a uniquely altered world. </p><p></p><p>In the end, it is true. </p><p>I did have some power. </p><p>I had to ask them to quit the game. It reinforced their idea of "The GM clearly control who can and cannot play in the game because he's on a power trip" but it was just as clear they were invading into the gaming experience for the rest of the players. (I have consulted with the other players - they were harsher and told me to not accomodate to their demands ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Scolded by players for not having a backbone ... ouch!)</p><p></p><p>I should have slapped them. (sigh)</p><p></p><p>-</p></blockquote><p></p>
[QUOTE="Aikuchi, post: 2749339, member: 38713"] I believe some players have a strong preconcived idea that the 'GM rules ALL', so any suggestions that make and was shot down was because of the 'want's of the GM to his/her own particular mood/story arc and awhat-nots. Those players fails to see the amount of time some GMs put into carefully deliberating whether such suggestions actually alter and unabalnce the overall campaign. If the world of crafted uniquely with some house rules in place, and it differentiates from the RAW in the book, some things have to be taken into consideration. Some of my players felt I was trying my best to consider the other players request to keep the class unchanged in the campaign. Much of this stemmed from the Mystic Thuerge and Geomancer issues. I know I couldnt be completely inane about my suggestions since the other half of the table was agreeable with the changes. For class altering decisions, I make sure all players realize the changes because it may inversely affect them as a group. - ALL before the campaign begins of course. Their callback and retorts were often in an exaggerated exaspertaion of *paraphrased* "Well, the GM controls everything anyways. Players have no say in anything". If such was truem, I would not have spent hours tryign to explain the ramifications of their keeping thei class untouched in a uniquely altered world. In the end, it is true. I did have some power. I had to ask them to quit the game. It reinforced their idea of "The GM clearly control who can and cannot play in the game because he's on a power trip" but it was just as clear they were invading into the gaming experience for the rest of the players. (I have consulted with the other players - they were harsher and told me to not accomodate to their demands ... :( Scolded by players for not having a backbone ... ouch!) I should have slapped them. (sigh) - [/QUOTE]
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