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What issues should a new group settle up front?
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<blockquote data-quote="GQuail" data-source="post: 2749521" data-attributes="member: 30709"><p>I remember a thread I read waaaaay back, either here or on the Wizards board, about a guy who went to a convention and played in three" core rules" games.</p><p></p><p>In each of them, the DMs had changed the game with house rules, but they were totally sensible, everyone else should use them, basically this is what 4th ed should be like, etc.</p><p></p><p>The first had percentile strength back in, and was a musclemans paradise where fighters combat prowess was immense compared to all others. The second had magic using up the whazoo with basically limitless spellcasting all over the shop, making wizards nigh on indestructable. The last was a game where Dwarves gained enough powers to kick them into at least LA +5 (including "Diplomacy bonus, because everyone liked Dwarves and wishes they were one") but remained LA +0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>You absolutely should make sure you and the other players are speaking the same language when you talk about phrases like "immersive", "role-playing, not roll-playing", "munchkins" or what have you. Don't presume that the correct answer is "obvious" and use these catchphrases: give your players examples of the kind of encounters you'll give them, the sort of behaviour you think it unacceptable, etc.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2749521, member: 30709"] I remember a thread I read waaaaay back, either here or on the Wizards board, about a guy who went to a convention and played in three" core rules" games. In each of them, the DMs had changed the game with house rules, but they were totally sensible, everyone else should use them, basically this is what 4th ed should be like, etc. The first had percentile strength back in, and was a musclemans paradise where fighters combat prowess was immense compared to all others. The second had magic using up the whazoo with basically limitless spellcasting all over the shop, making wizards nigh on indestructable. The last was a game where Dwarves gained enough powers to kick them into at least LA +5 (including "Diplomacy bonus, because everyone liked Dwarves and wishes they were one") but remained LA +0. :confused: You absolutely should make sure you and the other players are speaking the same language when you talk about phrases like "immersive", "role-playing, not roll-playing", "munchkins" or what have you. Don't presume that the correct answer is "obvious" and use these catchphrases: give your players examples of the kind of encounters you'll give them, the sort of behaviour you think it unacceptable, etc. [/QUOTE]
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