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General Tabletop Discussion
*TTRPGs General
What item(s), magical or not, do you get for every single one of your PCs and why?
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<blockquote data-quote="haiiro" data-source="post: 1867551" data-attributes="member: 1891"><p>Oddly enough, the mundance must-buys for me always <em>sound</em> good, but rarely get used:</p><p></p><p>- Tanglefoot bags</p><p>- Chalk (for marking the way in dungeons)</p><p>- Small steel mirror (for peeking around corners)</p><p>- A backup weapon (usually a dagger)</p><p>- Flasks of oil (never know when you'll want to torch something)</p><p></p><p>For awhile, all of my rogues/thieves would get sealing wax and sewing needles, so they could jury-rig crude poison needle traps (melt wax onto underside of door handle; set needle in wax; coat needle in poison). Somehow, I never got around to actually <em>doing</em> it, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="haiiro, post: 1867551, member: 1891"] Oddly enough, the mundance must-buys for me always [i]sound[/i] good, but rarely get used: - Tanglefoot bags - Chalk (for marking the way in dungeons) - Small steel mirror (for peeking around corners) - A backup weapon (usually a dagger) - Flasks of oil (never know when you'll want to torch something) For awhile, all of my rogues/thieves would get sealing wax and sewing needles, so they could jury-rig crude poison needle traps (melt wax onto underside of door handle; set needle in wax; coat needle in poison). Somehow, I never got around to actually [i]doing[/i] it, though. ;) [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
What item(s), magical or not, do you get for every single one of your PCs and why?
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