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What Items Can a PC Purchase?
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<blockquote data-quote="TheGogmagog" data-source="post: 3290138" data-attributes="member: 27702"><p>The latest campaing I ran was run into a TPK before they had more than that to spend. So I never worked out the details. What I was going to do is use some kind of check balanced vs a DC based on the value of the item. This would represent a week of searching. In a small village you probably wouldn't have a retry, but in a larger town it would represent contacts and traveling merchants picking up word that someone was in the market for a particular item. The retries would have some culmative bonus to represent this word of mouth.</p><p></p><p>My base plan was DC is square root of item value. 10,000gp=DC100 100,000gp=DC316. This DC would be subject to modification for example if it's an unlawful or evil, assuming a lawful town. It would be a percentile roll plus relevant skill check usually gather information. This could also be modified by fame, or any other situational modifiers, like membership in a merchants guild or a good relationship with someone who is a member. So a 10th level character with +15 would probably take two weeks to locate a specific 10,000gp item. Rolls 48%+15=63 first week rolls 81%+15+63=159. It would probably take 3 more weeks to find a 100,000 gp item.</p><p></p><p>This could even lead to interesting plot lines, a nemisis hears you are looking for the item, or you find the item but the owner isn't ready to sell. The system could even allow the characters to take preventative measures taking a penalty to set the DC to keep it secret.</p><p></p><p>If characters just walked into a shop and said what's available? Then I would resort to the treasure tables.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3290138, member: 27702"] The latest campaing I ran was run into a TPK before they had more than that to spend. So I never worked out the details. What I was going to do is use some kind of check balanced vs a DC based on the value of the item. This would represent a week of searching. In a small village you probably wouldn't have a retry, but in a larger town it would represent contacts and traveling merchants picking up word that someone was in the market for a particular item. The retries would have some culmative bonus to represent this word of mouth. My base plan was DC is square root of item value. 10,000gp=DC100 100,000gp=DC316. This DC would be subject to modification for example if it's an unlawful or evil, assuming a lawful town. It would be a percentile roll plus relevant skill check usually gather information. This could also be modified by fame, or any other situational modifiers, like membership in a merchants guild or a good relationship with someone who is a member. So a 10th level character with +15 would probably take two weeks to locate a specific 10,000gp item. Rolls 48%+15=63 first week rolls 81%+15+63=159. It would probably take 3 more weeks to find a 100,000 gp item. This could even lead to interesting plot lines, a nemisis hears you are looking for the item, or you find the item but the owner isn't ready to sell. The system could even allow the characters to take preventative measures taking a penalty to set the DC to keep it secret. If characters just walked into a shop and said what's available? Then I would resort to the treasure tables. [/QUOTE]
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