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<blockquote data-quote="XO" data-source="post: 3295455" data-attributes="member: 24452"><p><strong>Roll With It!</strong></p><p></p><p>You either accept the hgh-magic setting or reject it!</p><p></p><p>Forgotten Realms are high flaunted magic... That setting is even one or two steps above high-magic.</p><p></p><p>Other games or versions of D&D (d20 settings such as Black Company) dampen that a lot.</p><p></p><p>If you want to impose serious limits, run a Midnight campaign.</p><p></p><p>Otherwise, in a "standard" game (if there is such a thing), you are actively penalizing adventurers if you do not grant them a standard chance to acquire the magic items they want. Why? Because under the current rule set, and there are better RPG rules but we still abide by D&D, the character inventory is an inherent part of his "power". This has been aptly demonstrated in EL calculations and simulations based on NPCs with std items, half std items, and no items. Characters without items are essentially wet firecrackers... Sputtering but useless (in most cases).</p><p></p><p>As to magic shops not selling to adventurers, go to Rodeo Drive looking a little funky, but show cash or Amex, and see whether anyone will actually reject your attempt to purchase. Not likely! The merchant must move the merchandise if he is to make a profit. When a magic item list comprises a potential of hundreds of items, if ANYONE wants a specific item you have in stock, "Got the gold? It's yours!"</p></blockquote><p></p>
[QUOTE="XO, post: 3295455, member: 24452"] [b]Roll With It![/b] You either accept the hgh-magic setting or reject it! Forgotten Realms are high flaunted magic... That setting is even one or two steps above high-magic. Other games or versions of D&D (d20 settings such as Black Company) dampen that a lot. If you want to impose serious limits, run a Midnight campaign. Otherwise, in a "standard" game (if there is such a thing), you are actively penalizing adventurers if you do not grant them a standard chance to acquire the magic items they want. Why? Because under the current rule set, and there are better RPG rules but we still abide by D&D, the character inventory is an inherent part of his "power". This has been aptly demonstrated in EL calculations and simulations based on NPCs with std items, half std items, and no items. Characters without items are essentially wet firecrackers... Sputtering but useless (in most cases). As to magic shops not selling to adventurers, go to Rodeo Drive looking a little funky, but show cash or Amex, and see whether anyone will actually reject your attempt to purchase. Not likely! The merchant must move the merchandise if he is to make a profit. When a magic item list comprises a potential of hundreds of items, if ANYONE wants a specific item you have in stock, "Got the gold? It's yours!" [/QUOTE]
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